| Bloodloss in dialogue | |
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MxM Methuselah


Posts : 309 Join date : 2014-04-07 Age : 27 Location : Ancona, Italy
 | Subject: Bloodloss in dialogue Sat Jul 26, 2014 12:09 pm | |
| Can you stop the bloodloss/ bloodtimer during dialogue? I know it's more realistic, but it makes me skip most of the dialogues |
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Childe of Malkav Beyond Caine


Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
 | Subject: Re: Bloodloss in dialogue Sat Jul 26, 2014 3:12 pm | |
| I've ben thinking about slowing the bloodloss down in dialog, but I'm not sure if it is possible. In the worst case I have to edit every single dialog-npc on every map. - _________________ -  Tuesday is Soylent Green day. |
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MxM Methuselah


Posts : 309 Join date : 2014-04-07 Age : 27 Location : Ancona, Italy
 | Subject: Re: Bloodloss in dialogue Sun Jul 27, 2014 8:12 am | |
| Sounds like a lot of work, but it would be great |
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Childe of Malkav Beyond Caine


Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
 | Subject: Re: Bloodloss in dialogue Wed Jan 07, 2015 5:07 am | |
| I think I will stop the bloodloss in the dialogs with the important npcs like Mercurio, Jeanette/Therese, Bertram, the prince... But I won't do it for very short dialogs like the haven bum. I'll start with longer dialogs that are important for the game. _________________ -  Tuesday is Soylent Green day. |
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Childe of Malkav Beyond Caine


Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
 | Subject: Re: Bloodloss in dialogue Wed Jan 07, 2015 8:30 am | |
| Ok. It's done for most npcs. At least for the ones with longer dialogs. But for the vendors bloodloss is stopped only while talking, not during the actual barter. That's all I can do. _________________ -  Tuesday is Soylent Green day. |
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Feral Beyond Caine


Posts : 6712 Join date : 2010-08-15 Age : 33 Location : Poland
 | Subject: Re: Bloodloss in dialogue Wed Jan 07, 2015 2:08 pm | |
| Yay for Malkav! It always pissed me off when my bloodpool went down too low during a dialogue with, say, Sebastian... And to Frenzy then is a nope... |
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Zer0Morph Caine


Posts : 4245 Join date : 2009-09-10 Age : 38 Location : United States
 | Subject: Re: Bloodloss in dialogue Wed Jan 07, 2015 2:28 pm | |
| This is something I should do for TFN as well. |
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Feral Beyond Caine


Posts : 6712 Join date : 2010-08-15 Age : 33 Location : Poland
 | Subject: Re: Bloodloss in dialogue Wed Jan 07, 2015 3:25 pm | |
| - Zer0Morph wrote:
- This is something I should do for TFN as well.
Yay! A good idea is one often quoted! Yeah, my PhD work and staff... |
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Zer0Morph Caine


Posts : 4245 Join date : 2009-09-10 Age : 38 Location : United States
 | Subject: Re: Bloodloss in dialogue Wed Jan 07, 2015 5:56 pm | |
| - Feral wrote:
- Zer0Morph wrote:
- This is something I should do for TFN as well.
Yay! A good idea is one often quoted! Yeah, my PhD work and staff...
Childe just sent me the python scripting to make bloodloss stopping in dialogue possible. He's my hero! |
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Dragatus Caine


Posts : 3410 Join date : 2011-12-05
 | Subject: Re: Bloodloss in dialogue Thu Jan 08, 2015 4:04 am | |
| This is cool. I often found myself skipping over dialogue to save blood. |
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MxM Methuselah


Posts : 309 Join date : 2014-04-07 Age : 27 Location : Ancona, Italy
 | Subject: Re: Bloodloss in dialogue Thu Jan 29, 2015 3:16 pm | |
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| Bloodloss in dialogue | |
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