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 Interview with Zer0Morph about the upcoming TFN 1.4 patch

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Zer0Morph
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Interview with Zer0Morph about the upcoming TFN 1.4 patch  Empty
PostSubject: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyThu Nov 05, 2015 2:45 pm

Interview with Zer0Morph about the upcoming TFN 1.4 patch  2m284mh

My name is Michael Brower and I am a journalist student at Indiana University. I’m sitting here today with my personal friend Zer0Morph; the founder and lead project designer for The Final Nights expansion to Vampire the Masquerade: Bloodlines. I would like to thank him for taking the time to talk to us for this interview.

Michael: Thanks for talking to us Zer0. Word has it your team is releasing patch 1.4 for The Final Nights, in late December.
Zer0: That’s right! Team Camarilla International is releasing update 1.4 on Thursday, December 31st 2015.

Michael: What made you decide to choose that day?
Zer0: A year ago, I was a single man living in an empty apartment all by myself on New Year’s Eve, and it was a bit depressing. I figure there may be another young man out there with the same situation for this New Year’s Eve, and so I want to give him something fun to do and something to look forward to this year.

Michael: Aww, aren’t you sweet. Let’s talk about TFN 1.4 and some of the new features it brings. What stands out in your mind as the biggest change with this patch?
Zer0: The biggest change in 1.4 was done to the Inspection feat which was almost a pointless feat to invest in with prior versions. In early versions of TFN, we placed many new items in all of the main hubs but then hid them from plain sight. This required the player to invest in Inspection in order to see them. We took this same concept in TFN 1.4 but expanded it to every map in the game so now EVERY item has been hidden in the same way.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  2ltiwat

Michael: What about quest items, are those also hidden?
Zer0: Essential quest items that are required to further the main quest are not hidden because that wouldn’t be fair, but side quest items like Pisha’s occult items or Bertram’s CD are hidden, yes.

Michael: So this makes Inspection a very important feat to invest in, much like Haggle?
Zer0: Correct, you will want to get your Inspection to at least 3 or 4 on any character if you want to see most quest related items.

Michael: What about a player who doesn’t want to invest in Inspection at all and wants to invest in other things? Is that viable?
Zer0: Absolutely! You’ll just miss out on some side quest experience and items to sell or use, however, you’ll make up for this by having stronger combat attributes or feats.

Michael: What kind of items can you find with higher levels of Inspection, like 9 or 10?
Zer0: That’s a great question! For players who want to completely invest in Inspection and take it to the maximum level will find stuff like armor, occult items, and very expensive sellable loot including plain cash. Inspection has become a new way to make money, an alternative to Haggle, Lockpicking, or Hacking.

Michael: Wow! It sounds like there are many avenues for the player to make money and grow powerful now.
Zer0: That’s right! Players no longer HAVE to invest in Haggle to make money. In prior versions, many players said that Haggle had gone from unneeded to absolutely essential and we didn’t like forcing the player to play a certain way. Haggle, Lockpicking, Hacking, or Inspection are 4 completely different ways to get money and power now.

Michael: I saw some videos back in February showcasing 2 completely reworked disciplines; Auspex and Presence. These 2 disciplines are known to be weaker than the others, how have you changed that?
Zer0: Let’s talk about Auspex first because it relates to the Inspection system. In the past, Auspex was used to increase your Ranged combat feat and to see through walls, but did little else. Most players found it to be the weakest discipline in the game, however, Auspex does temporarily increase your Inspection feat and so we programmed it so all of the game’s hidden items will appear in real-time to the player to pick up, when Auspex is activated. In addition to this, Auspex also temporarily increases the player’s Intelligence allowing them to hack higher level computers, kind of in the same way Blood Buff increases your Dexterity so you can lockpick better.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  10fszg8

Michael: Wow! It sounds like Auspex now has many uses, not just increasing your Ranged combat feat.
Zer0: That’s right! Auspex carries with it a lot of utility in addition to combat attributes. And because now it’s wise to walk around with Auspex activated at all times so you can see hidden items, we reworked the sound effect by lowering the volume as to not annoy the player. We also reworked the visual effects to make it look nicer.

Michael: Sounds like I’ll be specializing in Auspex as my next character. So what have you done different to Presence?
Zer0: In the pen and paper game, Presence can be used to influence an NPC’s emotions which is obviously very handy when socializing. Unfortunately, Troika made Presence a passive debuff combat feat and nothing more, so we went ahead and coded a passive buff to all social feats in dialogue at higher levels of Presence.

Michael: What do you mean a passive buff in dialogue?
Zer0: At Presence level 3, whenever a player speaks to an NPC, Presence is activated giving the player a +1 to Seduction and Intimidate. At Presence level 4, the player influences NPCs with a +2 to Seduction and Intimidate and a +1 to Persuasion, and at Presence level 5, the player influences NPCs with a +3 to Seduction and Intimidate and a +2 to Persuasion.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  2qaml9s

Michael: That’s awesome!! Does it cost additional blood to use this buff, like when charming someone using Serpentis?
Zer0: No, this is an innate reaction to vampires who practice their Presence often, their charm and ability to influence those around them is always on.

Michael: What about the combat debuff that Presence had in the past? Did you make changes to that?
Zer0: No, that has remained the same meaning Presence is still useful in combat situations. We did reduce the duration of Presence a little to balance the new changes in dialogue. We also added the sound and visual effect when entering dialogue so it’s very professionally done, however you can turn off the visuals if you find them distracting.

Michael: Can you influence every NPC in the game with Presence?
Zer0: Actually no, only kine and weaker kindred can be influenced. Older more powerful vampires are aware of your charismatic charm and will know how to ignore it when speaking with you. However, they know that it’s a part of who you are so they won’t be upset about it.

Michael: Amazing! Now I can’t decide if I want to play a Presence kindred or an Auspex one. Great job! Let’s talk about the Followers of Set clan, I see you’ve made some changes there.
Zer0: Correct, we removed the Followers of Set clan from TFN and replaced them with the Warriors of Set, a subtype of the Followers.

Michael: What’s the different between a Follower and a Warrior?
Zer0: The Followers of Set specialize in charms and sneaky backstabbing to further the cause of their god, Set. The Warriors of Set are the holy fist of Set that when physical enforcement is required, they are called upon. Because of this, the Warriors unlearn Obfuscate at a young age in replace of Potence. They can still charm people like a puppet master but when social influences fail, they have the grit to physically enforce their will.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  1904si

Michael: They sound exciting! What made you decide to change this?
Zer0: We had 3 clans with Obfuscate and 1 clan with Potence, so it made sense to balance it out with 2 clans with Obfuscate and 2 clans with Potence.

Michael: How many clans have either Auspex and/or Presence?
Zer0: Every clan has either Auspex or Presence, but not both. The exception are the Samedi who don’t possess either discipline.

Michael: Good to know. What about game rebalancing? I heard something about this in earlier posts.
Zer0: I’m happy you brought that up. Experience and money have been completely rebalanced in TFN. In short, mid and late game experience and money both have been reduced. We found that over time as we added more quests and ways to earn experience and money, the player had more than enough opportunities to be swimming in experience and money at the end of the game. This will help that out a lot!

Michael: When you say “rebalanced”, you really mean nerfed, right? Will that make TFN 1.4 harder?
Zer0: Yes and yes! We didn’t touch early game experience and money because we felt it was already hard enough as it was, however, in the mid game you began to snowball and by the end game you actually had too much of both. While the player can still be all powerful at the end of the game, it won’t be absurd like it has been in previous versions of TFN.

Michael: That’s good to know. Which version of TFN would you say was the most unbalanced?
Zer0: Definitely version 1.3! TFN was meant for players who had already beaten the vanilla game and unofficial patches, and wanted a new challenge, and in TFN 1.0 we gave players a new challenge. Unfortunately, as subsequent releases were published the amount of experience and money grew drastically and was left unchecked, almost to the point that TFN became as easy as the vanilla game.

Michael: I look forward to the new challenge of TFN. Let’s talk about additional quests. Did you make any?
Zer0: We sure did! The TFN NPC named Silvia Black now gives a new quest via email called “For the Greater Good”. When the player breaks the masquerade they receive an email asking to visit her in the tattoo parlor. After speaking with her, she will send another email about a newspaper reporter who plans on publishing a picture of a Nosferatu in the morning paper. This is a timed quest so it must be completed before the reporter publishes it. If the player gets the photo in time, they will be rewarded by Silvia. On top of that, the player can use the photo to blackmail Gary Golden later in the game for a new powerful occult item.

Michael: Okay so that sounds freaking awesome!! Any other additional quests or changes?
Zer0: Actually yes. When speaking with Gimble over the phone in the basement of the tattoo parlor, if the player has an Inspection of 4 or higher, he or she can uncover the plot right then and there which grants the player additional experience and opens new dialogue lines from Gimble.

Michael: Now that is exciting! What kind of bug fixes have you implemented with 1.4?
Zer0: A lot! We finally got the “No Hands Bug” fixed, FINALLY! When starting a new game, sometimes the player would spawn without fists which basically broke the game. Wesp and Childe of Malkav helped get this fixed. We have also fixed many other bugs left over from 1.3 and can be found in the Bug Fixes list.

Michael: Cool. Let’s talk about Windows 10 and the DRM changes breaking everyone’s game.
Zer0: Yeah, that’s been a real bummer for a lot of people. It seems Microsoft decided to update Windows 7, 8, and 10 so Bloodlines wouldn’t run with DRM. Once again, Wesp came to the rescue and found a DRM Free version of the vampire.exe file that fixes this. He implemented it with the unofficial patches and allowed us to use it too.

Michael: Awesome, one less headache to worry about! I also heard something about .dll files goofing up people’s games too.
Zer0: Yeah, when the bugs come they come in waves. Client.dll and vampire.dll somehow are no longer compatible with certain people’s games, mainly Steam users. We will be packaging alternate .dll files for these users so they can simply rename them and use the new ones which should fix the issue.

Michael: Wonderful, I’m sure they’ll appreciate that! Will there be instructions on how to do this?
Zer0: Yes! Actually this brings me to my next subject and I’m very excited to announce. TCI has finally published an official game manual for The Final Nights!! This official game manual will contain everything a player needs to know to play TFN including Installation Instructions, Frequently Asked Questions, Feats, Clans, Disciplines, Game Mechanics including the Bloodloss Timer, Masquerade Violations, Humanity/Frenzy, a complete Weapon Breakdown, Prostitutes, and even all of the music used in TFN. We’re super excited to finally give players all of the answers to their most common questions in one central manual.

Michael: Amazing! I think players will really appreciate this because it’s so confusing to know what a mod changes and how.
Zer0: Exactly! This is long overdue and we really appreciate all of the years people hung in there, confused, and remained loyal to the mod. This is for them especially!

Michael: That’s so awesome! So what are your plans on the weeks leading up to the release of TFN? Do you have anything planned?
Zer0: You already know we do, HAHA! TCI has been working with a well-known Twitter broadcaster and Internet Personality named ToddEVF. He’s been a long standing fan of Bloodlines and strong supporter of TCI mods for a while now and has graciously agreed to run a TFN pre-release party stream of 1.4 in the weeks leading up to its release!

Interview with Zer0Morph about the upcoming TFN 1.4 patch  4nwc1

Michael: Wait, so you’re saying we can watch TFN 1.4 being played LIVE on Twitch, before it’s even released?
Zer0: Yup! He’ll be broadcasting every Wednesday and Thursday night from 11pm – 3am Eastern Standard Time (GMT -5). He will be playing TFN 1.4 and showcasing all of the new features and those who login to Twitch and watch, will be able to talk to him about the game as he plays it. The first broadcast will take place Wednesday night on November 25th at 11pm and the last broadcast will end on Thursday December 17th at 3am in the morning. You can watch and participate in the party at www.twitch.tv/toddevf and visit his Twitter page at https://twitter.com/toddevf.

Michael: Awesome! I can’t wait to be there and join in. Will you be there?
Zer0: Uhh, yeah? LOL, of course man, I love hanging out with Todd and the vampire community!

Michael: Fantastic! Well thank you for taking the time to talk to me and I’m very excited about the upcoming TFN 1.4 mod update!
Zer0: Thank you Michael and it’s always a pleasure speaking with you. Take care!


Last edited by Zer0Morph on Mon Dec 28, 2015 2:23 pm; edited 4 times in total
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Dragatus
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Interview with Zer0Morph about the upcoming TFN 1.4 patch  Empty
PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyThu Nov 05, 2015 7:19 pm

I think you got Twitch and Twitter a little mixed up there at the end.
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyThu Nov 05, 2015 7:21 pm

Dragatus wrote:
I think you got Twitch and Twitter a little mixed up there at the end.

How's that Draggy?

Edit: I found the 2 mistakes, lol. Thanks for pointing that out!
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyMon Nov 09, 2015 8:42 pm

Nice interview, Zer0Morph. Once again, it's time for another Bloodlines run. The game that never gets old.
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyMon Nov 09, 2015 8:59 pm

YamiRaziel wrote:
Nice interview, Zer0Morph. Once again, it's time for another Bloodlines run. The game that never gets old.

Thanks Yami! It's great seeing you here again!
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 4:42 am

I think Kara should return his title tongue
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 6:37 am

No, let them both have the same title. Only Zer0 gets to have it spelled with a capital M.
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 12:24 pm

Dragatus wrote:
No, let them both have the same title. Only Zer0 gets to have it spelled with a capital M.

Wait a sec, I'm confused. You confused the Brujah, do explain. confused
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 3:27 pm

Hey I earned my title fair and square through sheer awesome; if anyone deserves a capital M it's me!

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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 3:50 pm

I started playing an Ishtarri male a few nights ago on TFN 1.4 using "The Unseen" background. I started with a 4 in stealth, and a 3 in both Persuasion and Seduction.

Day #1 of my Alpha Test of TFN 1.4.

So far so good. I played through the tutorial merely for the 2 experience and the lockpick, however I also got to keep the S&W from Jack. I already know that experience and money are both scarce in TFN 1.4 so I'll do whatever it takes to get as much of it as possible.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  Hzs27wI

One of the biggest changes I noticed was the fact that I couldn't see the Morphine in Malcolm's office because my Inspection is at level 1. That made me wish I was playing a Salubri because I could heal him with Obeah, but alas, I'm an Ishtarri so no dice. That meant that I had to walk down to Trip's Pawnshop and buy the Morphine for $100. Because my Haggle was also level 1, it was very expensive, and while I was shopping with Trip, I bought the stake as well because I knew I would want it for Copper later on.

So after spending $125 with Trip, I was able to Persuade Copper to buy the 3 blood bags and the stake, which got me some nice cash. Then I healed Mercurio with the Morphine getting me an extra 1 XP, which is needed. Eventually I found myself on the phone with Gimble in the basement of the tattoo parlor. I wish I had the level 4 Inspection needed to uncover his plot and get me additional dialogue lines and XP. In TFN 1.4, this is something new to do. Unfortunately I don't plan on ever raising my Inspection beyond 1 with this character so I missed out on that XP.

What I find so interesting with 1.4 is the fact that you can't do everything. If you invest in THIS then you'll miss out on THAT and though this may frustrate some players; mainly min/maxers, I find it to be a breath of fresh air. Having to make these decisions with limited XP and money sure makes the game more challenging but much more rewarding. Every time I acquired any experience at all, I felt like I had made leaps and bounds of progress in the game. When Jimmy Reed gave me $200 for killing the 4 punks in the parking garage, I felt like I struck it rich!

This is the exact feeling we were going for in 1.4 and I think we nailed it. I'm very happy with how it's turned out so far. I'll continue Alpha testing it along with my Twitch buddy, Todd, who also has a copy of 1.4. After I finish my playthrough, I'll be looking to recruit a few of you from this forum to Beta test it, to see what you think.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  668722dd499ff23da2369d4fa4efd678


Last edited by Zer0Morph on Thu Nov 12, 2015 3:06 pm; edited 1 time in total
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 3:52 pm

Karavolos wrote:
Hey I earned my title fair and square through sheer awesome; if anyone deserves a capital M it's me!

This video just enhanced my confusion further.... Brujah smash! confused
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 4:26 pm

Don't tell him! Razz
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 4:34 pm

Zer0Morph wrote:
Karavolos wrote:
Hey I earned my title fair and square through sheer awesome; if anyone deserves a capital M it's me!

This video just enhanced my confusion further.... Brujah smash! confused

Don't worry, it is only Kara trying and failing to be modest.

And if you happen to be alone for a New Years Eve I am always happy to be a big furry comforter Laughing
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 4:56 pm

Feral wrote:
And if you happen to be alone for a New Years Eve I am always happy to be a big furry comforter Laughing

Awww, thanks Feral! I appreciate the offer. Fortunately this year I have a young, beautiful woman to spend New Years with, and I'm eternally grateful! She's my amazing baby bear and I love her to death!
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 7:17 pm

Childe of Malkav wrote:
Don't tell him! Razz

I nearly explained it, but you're right. Let's see if he manages to figure it out on his own.

Zer0Morph wrote:

Awww, thanks Feral! I appreciate the offer. Fortunately this year I have a young, beautiful woman to spend New Years with, and I'm eternally grateful! She's my amazing baby bear and I love her to death!

To death, eh? Hope you know someone who can take care of the body for you.
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyTue Nov 10, 2015 8:20 pm

You should know by now that my Brujah blood denies me higher forms of thought. Give a hint at least....

...and I'll let you keep your arms.
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 2:13 am

Try re-reading what me and Jad said and ignore Kara's rambling. If you figure it out, you get a cookie. Wink
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 5:56 am

Not exactly an idealist, huh? Laughing
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 2:02 pm

Dragatus wrote:
Try re-reading what me and Jad said and ignore Kara's rambling. If you figure it out, you get a cookie. Wink

Wait! Are you calling me a megalomaniac as well? Mad
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 2:06 pm

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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 3:06 pm

Zer0Morph wrote:
Dragatus wrote:
Try re-reading what me and Jad said and ignore Kara's rambling. If you figure it out, you get a cookie. Wink

Wait! Are you calling me a megalomaniac as well? Mad

Behold!
Anger rises within him and the Beast nears the surface!
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Caine
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Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 3:26 pm

You guys suck! No

Day #2 of my Alpha Test of TFN 1.4.

On a brighter note, I sunk another 3 hours into my TFN 1.4 Alpha test playthrough last night. I completed all of the side quests in Santa Monica with my Ishtarri including the main quest and I'm ready to head to the warehouse to wreck havoc on the Sabbat cronies.

The most exciting point of my evening was when I got the 12 experience points necessary to raise my Presence to level 3, which began me on the journey to increased social stats in dialogue. I'm super excited to say that the new system worked perfectly in a real world setting. I first walked into the Asylum and tried using it on the blood doll and for the first time in the game, I finally seduced her. The graphic and sound played along with the text above her head that said "NPC is influenced by your Presence" or something to that effect. Then I proceeded to feed from her. This was huge for me as I had already gotten 1 masquerade violation for hunting in the streets.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  2qaml9s

I did run into a strange bug later on, however. After I finished the 4 thugs in the diner, I walked upstairs to find Jeanette pointing a gun at the wall like she's supposed to do. At that point, she's supposed to turn and look at you and the dialogue begins. That's when the sequence froze, she wouldn't turn and the dialogue wouldn't start. I backed out and restored my previous save and tried again, except this time I saved right before entering the room. Sadly, it happened again.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  Latest?cb=20100120024627

Next I decided to try it in first person view instead of third person and it worked. Then I tried it again in third person and it worked again. Lastly I backed out of the game entirely and came back in, with third person, and it worked again. I'm not sure what the deal was, but I can't reproduce the frozen sequence so I'll just let it go.

Other than that little glitch, the game has been working amazing with the new changes! Smile


Last edited by Zer0Morph on Thu Nov 12, 2015 3:06 pm; edited 1 time in total
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Dragatus
Caine
Caine
Dragatus


Posts : 3768
Join date : 2011-12-05

Interview with Zer0Morph about the upcoming TFN 1.4 patch  Empty
PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 4:18 pm

Zer0Morph wrote:
Dragatus wrote:
Try re-reading what me and Jad said and ignore Kara's rambling. If you figure it out, you get a cookie. Wink

Wait! Are you calling me a megalomaniac as well? Mad

Interview with Zer0Morph about the upcoming TFN 1.4 patch  Eu-cookie-law


Zer0Morph wrote:
You guys suck! No

And you expected what exactly from immortal hemovorous predators? Twisted Evil

But it's cool how your playthrough is going well.
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MxM
Methuselah
Methuselah
MxM


Posts : 309
Join date : 2014-04-07
Age : 33
Location : Ancona, Italy

Interview with Zer0Morph about the upcoming TFN 1.4 patch  Empty
PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 4:48 pm

Zer0Morph wrote:

I did run into a strange bug later on, however. After I finished the 4 thugs in the diner, I walked upstairs to find Jeanette pointing a gun at the wall like she's supposed to do. At that point, she's supposed to turn and look at you and the dialogue begins. That's when the sequence froze, she wouldn't turn and the dialogue wouldn't start. I backed out and restored my previous save and tried again, except this time I saved right before entering the room. Sadly, it happened again.

Interview with Zer0Morph about the upcoming TFN 1.4 patch  Latest?cb=20100120024627

Next I decided to try it in first person view instead of third person and it worked. Then I tried it again in third person and it worked again. Lastly I backed out of the game entirely and came back in, with third person, and it worked again. I'm not sure what the deal was, but I can't reproduce the frozen sequence so I'll just let it go.

Other than that little glitch, the game has been working amazing with the new changes! Smile
The Tourette bug happened to me with all the mods I played with, I just learned to save before talking to my favourite Malkavian Razz
Other than that I'm happy to know your playthrough is going well Very Happy
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Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

Interview with Zer0Morph about the upcoming TFN 1.4 patch  Empty
PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  EmptyWed Nov 11, 2015 5:36 pm

Dragatus wrote:


And you expected what exactly from immortal hemovorous predators? Twisted Evil

But it's cool how your playthrough is going well.

See now, this is why I hang out here, I love you guys!! I love you I love you

MxM wrote:
The Tourette bug happened to me with all the mods I played with, I just learned to save before talking to my favourite Malkavian Razz
Other than that I'm happy to know your playthrough is going well Very Happy

I really appreciate you saying that MxM, I was afraid it was because of my new Presence system because this has never happened to me before. If it has happened to you often, then I know it's not because of anything I did.

Thanks man! Very Happy
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PostSubject: Re: Interview with Zer0Morph about the upcoming TFN 1.4 patch    Interview with Zer0Morph about the upcoming TFN 1.4 patch  Empty

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