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 Vampire 5th edition pre-alpha

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Dragatus
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Oct 07, 2017 5:50 pm

Celerity has uses vs firearms (it allows you to dodge without taking cover), for firearms (it allows you to add it to firearms rolls), and multiple opponents (allows you to ignore multi-fight penalties). The bonuses also last for a scene. But it is indeed useless in 1 vs 1 melee combat.

Potence has a use against armor, in combination with Protean (claw damage is equal to your Strength), and for grappling, but that does mean you have to use it against specific opponents, in combination with another discipline, or in specific ways. It's not the general all-purpose close combat disciplines from previous editions. All the powers also only last for 1 turn.

Fortitude isn't all that impressive either, but at least the powers last for a scene and have a universal utility.

Protean 2 is probably the best close combat discipline in V5. It gives you a vicious melee weapon that is always at hand and the damage of which scales with your Strength. And once you activate claws they last until deactivated.

Another important thing is that in V5 whenever you make a melee attack whoever rolls higher gets to deal damage, so there is a chance that your opponent will hurt you instead of the other way around. And if your opponent has a higher dice pool than you that is the more likely outcome. For that reason it's mathematically only sensible to make a melee attack against someone if your dice pool is higher than theirs or if you deal a superior form of damage and your average damage output is more than 50% of the opponent's. Otherwise it's better to use a gun, even if your character is generally better at melee than at ranged combat. If you make a ranged attack and you fail there is no effect. But if you make a melee attack and you fail you take damage.
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Jad.3
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Oct 07, 2017 6:29 pm

Let's consider two equal opponents. So we can assume they alternate at dealing damage. Celerity has the initiative.
I like that the actual combat prowess has upper hand over disciplines.
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Oct 07, 2017 7:08 pm

I think so too and I have mixed feelings about it.
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 01, 2017 6:27 am

Dragy, would you care to host another Vtm game, 2-3 players, on somewhat regular basis (a bigger adventure, series of smaller events, whatever), so this forum can be about vampires again? It's killing me.
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 01, 2017 7:20 am

I wholeherteadly support the aboveadmitted plea to our GM.
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 01, 2017 9:26 am

We need a chronicler who can post the stories up for everyone's reading enjoyment. That should get some Vampire convos going.
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 01, 2017 12:19 pm

Great idea! So I take it you volounteer?
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 01, 2017 12:20 pm

For a christian you're a great tempter Laughing
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 01, 2017 1:40 pm

Jad.3 wrote:
For a christian you're a great tempter Laughing

*Ssssssss...*

Er, I meant:

*Aroooo*
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 01, 2017 7:26 pm

If someone records it and sends me the recording I can probably transcribe it sure What a Face
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 01, 2017 10:02 pm

It could be done. V20 or V5? Camarilla or Sabbat?
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 02, 2017 6:45 am

V5's not done. I'm a fan of 3/3.5. Don't really care about sect, will adapt to the setting. Dude, I'd even play a Torrie how blissful I feel right now.

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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 02, 2017 12:48 pm

I guess V20, as it is finished. Sect is adaptable to: as ByNight series shows, it matters little in the actual unlives of Neonates....

Wait, Kara, you are saying you are not going to play?
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 02, 2017 5:53 pm

Am busy lately and I don't wanna fuck with my sleep anymore than I already have to; that and voice chat isn't my preferred method of playing, even if it is quicker. For now I pass, so sorri bounce
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PostSubject: Re: Vampire 5th edition pre-alpha   Fri Dec 08, 2017 6:34 pm

Any news? Progress? Demands? Are we still on?
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 3:55 am

Right. We're still on, I'm just undecided on all the details and getting distracted by stuff.

We'd play once a month I think. Progress will a bit slow, but we should all be able to afford the time. I have more experience with Sabbat than Camarilla, so I'm leaning towards that. A pack technically only needs a priest and a ductus so you two are set for that. I can throw in an NPC for you to boss around if you need one. He'll be pretty dumb though and lack initiative.

I still need to decide on the storyline, but a basic idea I had was that you are given the task to take over a bigger town city because you are expendable brave and eager to prove yourself. Your mission isn't considered very important, but there's no harm in trying will be a crucial step in the Sabbat's conquest of Europe.

You can be any standard Sabbat clan, but no bullshit bloodlines or Tremere anti-tribu. Merits and flaws need to balance each other out (so if you take 3 points worth of merits you need to have 3 points worth of flaws). I reserve the right to veto any merits or flaws that I consider bullshit. You can be 13th or 12th generation, but no more or less. No bullshit backgrounds like multiple dots in Resources. You're low level Sabbat, barely past shovelhead status. Choose accordingly.

You're both still using Humanity, though you might have a low rating in it. If you want to enter a Path of Enlightenment you'll need to find a teacher. Good luck with that.

You'll get 30 bonus XP instead of 15 freebie points. XP costs in general will be flat:
- Attribute: 10 XP per dot
- Ability: 5 XP per dot
- Discipline (clan): 15 XP per dot
- Discipline (non-clan): 20 XP per dot
- Virtue: 5 XP per dot
- Willpower: 10 XP per dot
- Humanity/Path: 20 XP per dot

You can trade any unspent background points for an extra 5 bonus XP per background point. Whoever gets to be the priest still needs to have at least 1 dot in Rituals (which grants knowledge of Vaulderie, Creation Rites, and Monomancy). A second dot grants the knowledge of 3 additional auctoritas ritae of your choice. You can't have 3 dots or more.

I won't be treating the physical disciplines as "common" and easier to learn. If a discipline is not not on your clan's list you need a teacher. Period. Pack members can serve that role so you can also spend the bonus XP on the clan disciplines of the other members of the pack. But they still counts as non-clan and cost 20 XP per dot.

You'll regain Willpower at a rate of 1 point per in-game week. I'm not sure what if any effect nature and demeanor will have, so treat those as roleplaying guidelines for now.
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 5:18 am

Biiiitch! Laughing

Any bullshit merits and flaws come to mind so I don't get my hopes up?

The rules say a shovelhead can have no backgrounds (except generation) and has four dots of disciplines. So how are we treating the rest of the backgrounds, do we have some ties to the mortal world left?

We used to play that acting according to nature -as the rules state- grants a wp; demeanor is there just to cover your nature up.

So, Feral, what's it gonna be my furry friend? Laughing I'm only starting to get ideas...
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 6:21 am

Jad.3 wrote:
Biiiitch! Laughing

Any bullshit merits and flaws come to mind so I don't get my hopes up?

The rules say a shovelhead can have no backgrounds (except generation) and has four dots of disciplines. So how are we treating the rest of the backgrounds, do we have some ties to the mortal world left?

We used to play that acting according to nature -as the rules state- grants a wp; demeanor is there just to cover your nature up.

So, Feral, what's it gonna be my furry friend? Laughing I'm only starting to get ideas...

Weeeeeeeee!!!!

I am up for grabs. I have a Tzimisce Priscus in mind, but need to flesh out the details. Auspex, Animalism, Visissitude... I think one dot up to Auctoritas Ritae may be necessary to be a legit spiritual advisor to our Cainless Ductus.

Jad, wait what, you into furry porn!? Shocked
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 6:45 am

http://www.dictionary.com/browse/furry
But yeah, I thought you're quite wicked enough to be a priest. Care to share that Vicissitude of yours? Laughing

A'ight then, I'm the ductus. One clueless ductus. Oooh, I know, a Harbinger of Skulls!
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 6:57 am

Jad.3 wrote:
http://www.dictionary.com/browse/furry
But yeah, I thought you're quite wicked enough to be a priest. Care to share that Vicissitude of yours? Laughing

A'ight then, I'm the ductus. One clueless ductus. Oooh, I know, a Harbinger of Skulls!

Ow... I had a different picture in mind...

I will bite my tail if Draggy allows that...
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 7:54 am

Ya think? lol!

Nah of course I was joking. Actually Imma be a Kiyasid.
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 12:06 pm

Are you sure you don't want to be a True Brujah or a Baali instead?

Jad.3 wrote:
Any bullshit merits and flaws come to mind so I don't get my hopes up?

I'd have to do actual work to look through all of them to give you a list, but from the top of my head I can think of that 5 point flaw that makes you unable to sire. I also dislike merits that lower difficulties, like the one for computers.

Ideally you'd only take merits and flaws that somehow tie into your character concept and aren't overpowered.

Quote :
The rules say a shovelhead can have no backgrounds (except generation) and has four dots of disciplines. So how are we treating the rest of the backgrounds, do we have some ties to the mortal world left?

I've never seen that rule before and I doubt it's anywhere in the V20 book. Either way, we're not using it even if it is in the V20 book. You have 3 dots of disciplines and 5 dots of backgrounds that you can trade for XP if you want.

Quote :
We used to play that acting according to nature -as the rules state- grants a wp; demeanor is there just to cover your nature up.

Yes, strictly by the rules acting according to your nature lets you regain WP. But they're not well balanced and I never liked them much, so we'll see.

Feral wrote:

I am up for grabs. I have a Tzimisce Priscus in mind, but need to flesh out the details. Auspex, Animalism, Visissitude... I think one dot up to Auctoritas Ritae may be necessary to be a legit spiritual advisor to our Cainless Ductus.

http://whitewolf.wikia.com/wiki/Priscus_(VTM)

I'm going to assume you got a little confused and meant priest. You're not advising any archbishops, let alone cardinals.
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 1:37 pm

Dragatus wrote:
Are you sure you don't want to be a True Brujah or a Baali instead?

Woah...! This levels of sarcasm shouldn't even be possible!

Dragatus wrote:

I'm going to assume you got a little confused and meant priest. You're not advising any archbishops, let alone cardinals.

Well, yeah... lol!

Though you gave me an idea of sort of Moncada-in-the-training... But to play a Lasombra? They are too callous tor me.
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 3:26 pm

Dragatus wrote:
Are you sure you don't want to be a True Brujah or a Baali instead?

No. They're independent, remember?

The disciplines/backgrounds for the Sabbat is there in V20. I just can't find it now, or I was hallucinating. I may have or may have not been inebriated at half past one in the morning. Irrelevant.

Feral wrote:
Though you gave me an idea of sort of Moncada-in-the-training... But to play a Lasombra? They are too callous tor me.

Says the guy playing Tzimisce...


EDIT: Can I have the year and city?
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PostSubject: Re: Vampire 5th edition pre-alpha   Sat Dec 09, 2017 6:00 pm

Jad.3 wrote:



EDIT: Can I have the year and city?

Ditto.

And I get to read up V20. I read enough rulesets to mix it up in my furry head...
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