Team Camarilla International Official Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeSearchLatest imagesRegisterLog in

 

 (Fixed) Samedi Downtown

Go down 
3 posters
AuthorMessage
Nezumi
Elder
Elder
Nezumi


Posts : 101
Join date : 2010-09-22
Age : 36
Location : Australia

(Fixed) Samedi Downtown Empty
PostSubject: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyMon Nov 01, 2010 7:44 am

Umm.. Help!

Ok, one major problem and one minor one:

I can't get access to the La Croix's tower through the sewers, the entrance is blocked by wire and well, Chuck certainly isn't letting me go see him... So I'm kinda stuck where I can't continue the main story...

Also, I did the quest for my sewer Haven and was told I was given access to it yet I didn't get a key for it and couldn't get in......
Back to top Go down
Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyMon Nov 01, 2010 9:01 am

I noticed the haven thing too and I had to zone into a different map then zone back and I could get in. He should've handed you a key, I'll look into this.

I'll also have to look at the Samedi sewer issue, I could've swore I had that working. Thanks
Back to top Go down
https://camarillaedition.darkbb.com
Nezumi
Elder
Elder
Nezumi


Posts : 101
Join date : 2010-09-22
Age : 36
Location : Australia

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyMon Nov 01, 2010 11:59 pm

I think I might know why the sewer entrance to La Croix is blocked, I also noticed that I can take a Taxi but can't use the sewer paths in downtown, so I'm assuming the two are related...

seriously a samedi taking a taxi is just odd...
Back to top Go down
PGM1961
Antediluvian
Antediluvian
PGM1961


Posts : 821
Join date : 2010-07-29
Location : Texas, USA

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyTue Nov 02, 2010 5:47 am

Nezumi wrote:
seriously a samedi taking a taxi is just odd...

Not when you use "Mask of a Thousand Faces" (PnP game; 3 dots in Obfuscate). Of course, Troika seems to have left that little ability out of Bloodlines. Smile

Then again, the ability to shock an L.A. cabbie is nothing to sneeze at. hehe
Back to top Go down
Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyTue Nov 02, 2010 9:08 am

Having Mask of a Thousand Faces would've been awesome as hell. If there was a way I could create a discipline to change the character from the Samedi model to, let's say a Cop or Hooker, I would be so ON that! Then I would take away the Masquerade Violation sensor temporarily, that would be so sweet.

This really bothers me because I played as a Samedi before release and finished SM and the cab wasn't there -AND- I could use the sewers. I had to make some changes to the Python files and make it so Bertram gives the sewer map to Samedi instead of Nosferatu, and it worked. Guess I'll be playing it all again.
Back to top Go down
https://camarillaedition.darkbb.com
Nezumi
Elder
Elder
Nezumi


Posts : 101
Join date : 2010-09-22
Age : 36
Location : Australia

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyWed Nov 03, 2010 4:54 am

Zer0Morph wrote:

This really bothers me because I played as a Samedi before release and finished SM and the cab wasn't there -AND- I could use the sewers. I had to make some changes to the Python files and make it so Bertram gives the sewer map to Samedi instead of Nosferatu, and it worked. Guess I'll be playing it all again.

Sorry, I might need to clarify, I did receive the map from Bertram and I did go through the sewers to Downtown but when I reached downtown I couldn't go back through the sewers to SM and the taxi was outside La Croix's tower
Back to top Go down
Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyWed Nov 03, 2010 9:11 am

Ahhh ok that changes things, so it's an issue within the downtown.py file, not santamonica.py, that's why I couldnt' find it. Damn you Nezumi!! HAHA

Ok I'll play up until downtown.
Back to top Go down
https://camarillaedition.darkbb.com
Nezumi
Elder
Elder
Nezumi


Posts : 101
Join date : 2010-09-22
Age : 36
Location : Australia

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyWed Nov 03, 2010 10:45 am

Zer0Morph wrote:
Ahhh ok that changes things, so it's an issue within the downtown.py file, not santamonica.py, that's why I couldnt' find it. Damn you Nezumi!! HAHA

Ok I'll play up until downtown.

Heh, sorry to stuff you around, I'll try to fully explain those bugs I find from now on..
Back to top Go down
Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyFri Nov 05, 2010 10:49 pm

Nezumi, Thank you for your help, it was indeed broken both the Cab, LaCroix's Tower entrance, and instant access to the Samedi Haven upon doing Akeem's Quest. Before it was setup so that when Akeem gave you the sewer haven key, you had to zone to a different map then zone back to the LA_Hub for it to be open. So what I did was change it so the script runs immediately after dialogue ends unlocking it immediately. It worked out great!

This thread (both problems) are fixed.
Back to top Go down
https://camarillaedition.darkbb.com
Nezumi
Elder
Elder
Nezumi


Posts : 101
Join date : 2010-09-22
Age : 36
Location : Australia

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptyFri Nov 05, 2010 11:20 pm

Zer0Morph wrote:
Nezumi, Thank you for your help, it was indeed broken both the Cab, LaCroix's Tower entrance, and instant access to the Samedi Haven upon doing Akeem's Quest. Before it was setup so that when Akeem gave you the sewer haven key, you had to zone to a different map then zone back to the LA_Hub for it to be open. So what I did was change it so the script runs immediately after dialogue ends unlocking it immediately. It worked out great!

This thread (both problems) are fixed.

Cool, too bad I'll have to wait for the full release to play any further with Samedi though..
Back to top Go down
Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown EmptySat Nov 06, 2010 12:31 am

Because this was a game breaking issue I will need to re-release the updated "Fixed" one. I've also been modding it since I released it last week so there's a ton of new SM Haggle dialogue options that weren't there before. I making Haggle (Bribery) a 4th option that functions very similiar to Persuasion, Intimidation, and Seduction.
Back to top Go down
https://camarillaedition.darkbb.com
Sponsored content





(Fixed) Samedi Downtown Empty
PostSubject: Re: (Fixed) Samedi Downtown   (Fixed) Samedi Downtown Empty

Back to top Go down
 
(Fixed) Samedi Downtown
Back to top 
Page 1 of 1
 Similar topics
-
» (Fixed) Downtown maledoll
» Downtown Killer Glitch? --fixed
» Minor Glitch concering two Downtown NPCs -- fixed
» Downtown - Library - Final Showdown and Obfuscate --fixed
» Antitribu Samedi vs. TFN Samedi

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: BETA Testing TFN 1.4 (Locked)-
Jump to: