| Question about the "Malkavian Insight" | |
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+4Childe of Malkav dlcooper Zer0Morph Plaguelord 8 posters |
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Plaguelord Fledgling
Posts : 1 Join date : 2009-12-19
| Subject: Question about the "Malkavian Insight" Sat Dec 19, 2009 11:55 am | |
| Can you still hear the voices by default? I recently downloaded this, and "Malkavian Whispers" mod, and I can't hear any of the whispers without using the Malkavian "Insight" which should in fact be passive.., like, you shouldn't beable to turn in on, or off... Because the Malkavian's are insane.., they can't really control they're insanity.... I find this very annoying, i wish to know is there anyway to fix this? I like your mod, but the whole non-passive Malkavian "Insight" thing is really annoying.., cause I cannot hear any whispers without it, but with it I only hear the same whispers over.., and over. Stuff about maggots, the cemetery, beats with 2 faces that walk on four legs. Over.., and over again =/ Are you suppose to beable to hear whispers without using the "Insight"? Or what? Like.., if your suppose to use the "Insight" everytime you're done talking to someone, or entering a new room. Is there anyway to make the "Insight" passive? So, I dont have to worry about turning it on every few moments?
Thanks =) Love the mod btw.., just the Malkavian thing that seems strange.. | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Question about the "Malkavian Insight" Sun Dec 20, 2009 5:40 pm | |
| - Plaguelord wrote:
- Can you still hear the voices by default?
I recently downloaded this, and "Malkavian Whispers" mod, and I can't hear any of the whispers without using the Malkavian "Insight" which should in fact be passive.., like, you shouldn't beable to turn in on, or off... Because the Malkavian's are insane.., they can't really control they're insanity.... I find this very annoying, i wish to know is there anyway to fix this? I like your mod, but the whole non-passive Malkavian "Insight" thing is really annoying.., cause I cannot hear any whispers without it, but with it I only hear the same whispers over.., and over. Stuff about maggots, the cemetery, beats with 2 faces that walk on four legs. Over.., and over again =/ Are you suppose to beable to hear whispers without using the "Insight"? Or what? Like.., if your suppose to use the "Insight" everytime you're done talking to someone, or entering a new room. Is there anyway to make the "Insight" passive? So, I dont have to worry about turning it on every few moments?
Thanks =) Love the mod btw.., just the Malkavian thing that seems strange.. I will do my best to answer this question.. First off, what is "Malkavian Whispers" mod? I've never heard of that, but judging by the sound of it I would assume it is a mod that allows your Malkavian character to hear whispering throughout the whole game? If thats true, then no CE 1.2 you will not hear whispers throughout the whole game, only randomly before or after dialogue, on occasion, I'm not really sure how Troika set that up. Now when you say Insight, I want to make sure we are referring to the same thing. There are 2 different types of Insight, there is the Clan Benefit "Insight" that gives all Malkavians a +1 to Perception (Previously +2), and there is the NEW Discipline called "Insight". The NEW Discipline "Insight" temporarily enhances your already running Clan Benefit by giving you an additional +3 to Perception and a +2 to Researc feats. The whispering you are hearing is caused by the Discipline, it's just an effect used to let you know you have it currently activated. I don't know if the "Malkavian Whispers" mod works with CE 1.2, I've never heard of it or tried, if you do try it let me know in case someone else has this question. Did this help at all? | |
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dlcooper Fledgling
Posts : 5 Join date : 2009-12-21
| Subject: Re: Question about the "Malkavian Insight" Mon Dec 21, 2009 2:10 pm | |
| Hi, I think the mod he's talking about is the Malkavian whispering voices mod. I found it on a site called Vampire Heaven (http://vh.noirscape.org/files.php?cat=18). It adds a lot of txt files (I assume they're scripts; I'm new to VTMB) to the vampire\sound\schemes directory. You're correct in that it's supposed to let you hear voices a lot more throughout the game. Not sure if it works with version 1.2 but I'll try it out and post again. Love the Camarilla mod, keep up the good work. Thanks.
Doug | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Question about the "Malkavian Insight" Mon Dec 21, 2009 4:31 pm | |
| Ok thanks Doug...
He's the first person to mention "Malkavian Whispers" so now that you cleared that up I can help others with the same question. | |
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dlcooper Fledgling
Posts : 5 Join date : 2009-12-21
| Subject: Re: Question about the "Malkavian Insight" Tue Dec 22, 2009 8:32 pm | |
| Hi, Just wanted to let you know I tried the Malkavian whispering voices mod with Camarilla 1.2 and it seems to work fine. I'm hearing lots of whispering voices in many areas. It's not constant voices; just seems to be in different areas. That could be why the earlier poster thought it wasn't working. Adds a very creepy effect and it's not constant enough to be annoying.
Doug | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Question about the "Malkavian Insight" Tue Dec 22, 2009 10:39 pm | |
| Is this something I should consider adding to CE? | |
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dlcooper Fledgling
Posts : 5 Join date : 2009-12-21
| Subject: Re: Question about the "Malkavian Insight" Tue Dec 22, 2009 11:38 pm | |
| Hi, The whispering voices mod is set up so you hear the voices all the time regardless of the clan you're playing. It says to delete the schemes directory if you're playing a different clan. It's a nice effect if you're playing a malkavian. Don't know anything about scripting in VTMB so I don't know how hard it would be to change the scripts to only play the whispers if you're a malkavian. Adding it to CE could be a good idea. It does add to the atmosphere and some of it is even creepy! I'm a truck driver and I'm sitting in my truck in ohio last night about midnight playing I suddenly hear this whispering voice saying "die"!!! Anyway, that's my 2 cents worth. Thanks for the great mod.
Doug | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Question about the "Malkavian Insight" Wed Dec 23, 2009 1:34 am | |
| Doug,
Tell me you have a desktop setup in the back of your rig, HAHA that would SOOO rock! Ohio eh? I bet you get all over the place don't ya? I live in Indianapolis so you weren't too far from me. Be careful with that bad weather, it's been cold and rainy lately.
I wouldn't know how to script it so only malkavians can hear it, but I'm sure it's possible. If it is I would consider putting it in CE, sounds like a fun idea, as long as it doesn't get annoying constantly hearing "voices". | |
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dlcooper Fledgling
Posts : 5 Join date : 2009-12-21
| Subject: Re: Question about the "Malkavian Insight" Wed Dec 23, 2009 10:05 am | |
| Hi, A desktop rig would be nice but it's just a laptop. I live in Canada but drive basically down the center of the US as far as Alabama sometimes. I'm going to keep this installed and try it for a while to see if it gets annoying after a while. The voices aren't constant. It just seems to happen in certain locations. Entering certain buildings, that sort of thing.
Doug | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Question about the "Malkavian Insight" Wed Dec 23, 2009 4:21 pm | |
| Oh ok, that doens't sound too annoying if it's just when you go into buildings n stuff. I thought it was like the voices you hear when turn on Obfuscate, THAT would get annoying.. lol You're Canadian? Then you know bad weather! | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Question about the "Malkavian Insight" Wed Dec 23, 2009 5:20 pm | |
| Hey, I've just downloaded the malkavian wispers to hear what it's about. I'll let you know when i found out, what it does and if it's compatible to CE. Might be a few days before you her from me, I'm not at home over Xmas, and I have to leave my computer behind So, have nice hollydays everybody, I'll be back soon (and that's no empty thread ) - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Question about the "Malkavian Insight" Wed Dec 23, 2009 5:48 pm | |
| We'll miss you!! Have a fun holiday and I'll be eargly anticipating your return!!! HO ho HO, MERRY CHRISTMAS!! | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Question about the "Malkavian Insight" Wed Dec 23, 2009 6:55 pm | |
| I've just had a first look on that Malk wispers thing. It's Mostly Harmless, if you know, what you're doing. It makes the game play random sounds, depending on the location your character is currently visiting. But you cannot turn it on or off. You have to insert that sound\schemes directory to activate it and delete it to deactivate. But there is already a directory going by the same name created by Wesp, that plays the ambiental sounds for some locations. So, if you want to try the malk wispers, make sure to backup the original \sounds\schemes directory!!! Since I did a lot of the Beta testing with a Malk, my next character will be something different, most probably a Brujah or Gangrel. So it will take some time for me to test, if it's worth the trouble or if I can modify it so that it recognises if the character is a Malk. - | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Question about the "Malkavian Insight" Thu May 06, 2010 2:34 am | |
| can someone give me a link do download the whispers mod or send it to me on skype : go6eto.cs.killar or send it by email : sonimax AT abv DoT bg
Last edited by 8people on Thu May 06, 2010 9:48 am; edited 1 time in total (Reason for editing : scrambled email address) | |
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Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: Re: Question about the "Malkavian Insight" Fri May 07, 2010 1:14 pm | |
| Hey, SoniMax, I looked up the (french) site which had the 'Malkavian Whispering Voices Mod' (whatever you want to call it, I am pretty sure we're talking about the same thing ). Please take a look here. I know, French isn't easy to understand if you never learned it (I haven't), but if you take a look around, you can search through the files for other mods and skins. (I've read somewhere that they have the most skins that've been made for VtMB; it's worth taking a look!) The download section should be titled 'telechargements' or something like that, if I remember correctly. Hope I could help you. Greets, Eliza | |
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Claudia Caine
Posts : 4897 Join date : 2010-01-30 Age : 36 Location : France
| Subject: Re: Question about the "Malkavian Insight" Fri May 07, 2010 1:24 pm | |
| According to the description, that mod allows you to hear the whispers in the game as if you were playing malkavian. To download-it, just clic on the name of the mod I've poked around french patches but they are far from the quality and profesionnalism of CE or CQM, and the website has been kind of dead for about 2 years now. If you need any help to understand something in french, don't hesitate | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Question about the "Malkavian Insight" Fri May 07, 2010 2:56 pm | |
| Ah, there you can get it. I tried to look it up on Paine's page on PV, but the link is dead. For the mod itself: Remember to make a backup of the \sounds\schemes directory before you install. This mod is not clan selective; so if you have it installed, you hear the whispers regardless of what clan you are actually playing. - | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Question about the "Malkavian Insight" Sat May 08, 2010 11:01 am | |
| Thanks a lot , i will try it right away | |
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SoniMax Ancillae
Posts : 53 Join date : 2010-05-04 Age : 105 Location : Bulgaria
| Subject: Re: Question about the "Malkavian Insight" Sat May 08, 2010 11:04 am | |
| - Eliza wrote:
- Hey, SoniMax,
I looked up the (french) site which had the 'Malkavian Whispering Voices Mod' (whatever you want to call it, I am pretty sure we're talking about the same thing ). Please take a look here. I know, French isn't easy to understand if you never learned it (I haven't), but if you take a look around, you can search through the files for other mods and skins. (I've read somewhere that they have the most skins that've been made for VtMB; it's worth taking a look!) The download section should be titled 'telechargements' or something like that, if I remember correctly. Hope I could help you. Greets, Eliza thank you verry , verry much | |
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Eliza Antediluvian
Posts : 612 Join date : 2010-04-16 Location : Warsaw
| Subject: Re: Question about the "Malkavian Insight" Sun May 09, 2010 11:26 am | |
| - SoniMax wrote:
thank you verry , verry much You're welcome. Always happy to help. | |
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Velvet Antediluvian
Posts : 506 Join date : 2010-05-24
| Subject: Re: Question about the "Malkavian Insight" Sat Jul 24, 2010 12:49 pm | |
| IMO
malkavian insight is also shown in dialogue lines that are particular to them, some of which allow them to be privy to knowledge to which no other clan has access case in point, it stuck in my mind, insight into VVs life previous to being embraced, her name was susan.
as for whispers... i usualy use PC Speakers, and they are not very good, but when i use either or both of asupex but specially the discipline Insight i hear whispering in the background all the time - though due to the poor quality of my speakers i cannot discern it, and are we suposed to? except at the end, whenever insight closes the whisper rises to a loud "ddiiieeee" | |
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Velvet Antediluvian
Posts : 506 Join date : 2010-05-24
| Subject: Re: Question about the "Malkavian Insight" Sat Jul 24, 2010 12:52 pm | |
| on the subject of malkavian lunacy
when i am watching the news on tv when the news cover stunts i pulled or events in which i will find myself involved the news casts are askew but right from the very start
when the game begins in your haven if you turn on the tv the news cast covering the southland slasher is incredibly askew
and the stunts you pull the police always suspects you | |
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Velvet Antediluvian
Posts : 506 Join date : 2010-05-24
| Subject: Re: Question about the "Malkavian Insight" Mon Jul 26, 2010 11:15 am | |
| when i first arrived in Downtown i was with Dementate artificialy high i have read in other forums as your dementation increases, odd things happen to malkavians, because of their lunacy while i was exploring Downtown with auspex and dementation on to increase inspection to find knick knacks and weapons, i entered a conversation with a Stop Sign | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Question about the "Malkavian Insight" Mon Jul 26, 2010 5:28 pm | |
| Yep that sign has collected a lot of strong enemies - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: Question about the "Malkavian Insight" Mon Jul 26, 2010 5:45 pm | |
| - Velvet wrote:
as for whispers... i usualy use PC Speakers, and they are not very good, but when i use either or both of asupex but specially the discipline Insight i hear whispering in the background all the time - though due to the poor quality of my speakers i cannot discern it, and are we suposed to? except at the end, whenever insight closes the whisper rises to a loud "ddiiieeee" When I made Tier 2 "Insight" for the Malks, I added those whispers from the sound files used in the Ocean House Hotel. I figured they were low key, creepy, and perfect for what I was going for. They can easily be changed though if you don't like em'. Look in the Vampire\Sound\Disciplines\ folder, all the discipline sound effects are in there. I personally like the effect, I figure the Malk is actively dedicating his power towards his madness, and the voices represent all of the thoughts of life, spirit, and memories in the area. ...at least thats how I thought of it when I made it. | |
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