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 New disciplines?

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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

New disciplines? Empty
PostSubject: New disciplines?   New disciplines? EmptyWed Jun 05, 2013 4:46 pm

I'm currently working on a VERY EVIL hack, that might allow for additional clans with their own special (targeted) disciplines. Problem is, it does not look good on the character sheet, and at least for now, you have to play through with one character, and after the initial creation, you have to turn off the game and restart.

The trick is, I have renamed Thaumaturgy into "Special Discipline", and on character creation copy in the right disciplinetgt_004.txt file.
For now I have only tested it with the other existing disciplines: Animalism, Dementation, Dominate, and Presence. And the main problem is that I don't know if it is possible to force the game to reload the files from \vamputil\system without having to turn it off and restart. Any ideas on that?

If it does work, and you don't mind only having "Discipline 1", "Discipline 2", "Discipline 3" in your character sheet,it could be possible to make all disciplines targeted, and this way more p&p like.

- geek

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- geek

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Claudia
Caine
Caine
Claudia


Posts : 4897
Join date : 2010-01-30
Age : 34
Location : France

New disciplines? Empty
PostSubject: Re: New disciplines?   New disciplines? EmptyWed Jun 05, 2013 4:58 pm

Whoaa....
I don't mind having to trick turning off and on and stuff..
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Dragatus
Caine
Caine
Dragatus


Posts : 3768
Join date : 2011-12-05

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PostSubject: Re: New disciplines?   New disciplines? EmptyThu Jun 06, 2013 1:09 am

Very interesting.
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Feral
Beyond Caine
Beyond Caine
Feral


Posts : 7616
Join date : 2010-08-15
Age : 38
Location : Poland

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PostSubject: Re: New disciplines?   New disciplines? EmptyThu Jun 06, 2013 1:22 pm

I am all (tufted) ears...
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PostSubject: Re: New disciplines?   New disciplines? Empty

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» disciplines
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