| [1.3] Samedi in da beach(house) | |
|
|
Author | Message |
---|
neonedrid Neonate
Posts : 40 Join date : 2015-02-03
| Subject: [1.3] Samedi in da beach(house) Mon Feb 09, 2015 1:48 pm | |
| When you go after those dealers as Samedi, save anywhere before triggering dialogue with Brian. Talk with him. Finish dialogue either way. Load save, Dialogue won't start as first time, it will start as though you alreafy talked to him.
Quick and manual saves are touched by this bug. Restarting game and loading save made on beachouse doesn't help.
It's a minor one, but still... | |
|
| |
Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: [1.3] Samedi in da beach(house) Mon Feb 09, 2015 2:49 pm | |
| So Bloodlines is remembering that you spoke with Brian and not allowing you to speak to him again after reloading the save?
That's strange, I'll see if it's happening on my system. | |
|
| |
neonedrid Neonate
Posts : 40 Join date : 2015-02-03
| Subject: Re: [1.3] Samedi in da beach(house) Mon Feb 09, 2015 2:58 pm | |
| It'd allowing to speak with him, but the dialog appears as if you've already spoken with him and chose to walk away | |
|
| |
Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: [1.3] Samedi in da beach(house) Mon Feb 09, 2015 3:37 pm | |
| Ahhh okay, yeah it seems the game is remembering by setting the G variable to a certain number then keeping it there. I've seen that happen before and it's annoying. I'll see if there's something I can do. Is this issue replicatable? | |
|
| |
Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: [1.3] Samedi in da beach(house) Mon Feb 09, 2015 3:46 pm | |
| - Zer0Morph wrote:
- Ahhh okay, yeah it seems the game is remembering by setting the G variable to a certain number then keeping it there. I've seen that happen before and it's annoying. I'll see if there's something I can do. Is this issue replicatable?
How can that happen if you reload to an earlier version of G? | |
|
| |
Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: [1.3] Samedi in da beach(house) Mon Feb 09, 2015 4:01 pm | |
| - Childe of Malkav wrote:
- How can that happen if you reload to an earlier version of G?
I don't know, it doesn't make sense. I'm going to see if I can replicate his issue. If I can't, then we'll just blame the engine like we do for everything else. | |
|
| |
neonedrid Neonate
Posts : 40 Join date : 2015-02-03
| Subject: Re: [1.3] Samedi in da beach(house) Mon Feb 09, 2015 4:04 pm | |
| Yes. To replicate the bug, do this 0) Have version 1.3.1 1) Start game as Samedi 2) advance to the point where you need to retrieve Astrolite 3) save before entering beachhouse map 4) enter beachouse map 5) save right after entering map 6) trigger conversation with Brian and finish it by any variant (combat or walk away) 7) Load your beachouse save Trigger conversation You will see, that Brian doesn't say his "first" line, he will talk as if he already told you to go away | |
|
| |
Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: [1.3] Samedi in da beach(house) Mon Feb 09, 2015 4:45 pm | |
| Thanks, I'll check it out. | |
|
| |
Sponsored content
| Subject: Re: [1.3] Samedi in da beach(house) | |
| |
|
| |
| [1.3] Samedi in da beach(house) | |
|