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 Two minor bugs

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MxM
Methuselah
Methuselah
MxM


Posts : 309
Join date : 2014-04-07
Age : 33
Location : Ancona, Italy

Two minor bugs Empty
PostSubject: Two minor bugs   Two minor bugs EmptyFri Mar 13, 2015 11:19 am

One I'm not sure is a bug, so let's start with it: playing with a Salubri the inspection particles are withish instead of blue, as for the Malkavian in vanilla. Also in conversation you can hear the voices of the Network especially with VV and the Mandarin.
The other happens to any Auspex-using clan during the Mitnick quest. When you go to the Nocturne Theater as you enter through the sewer and activate Auspex you can see the auras of the people at your sire execution (also your sire) through the walls, when you open the door they disappear.
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Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

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PostSubject: Re: Two minor bugs   Two minor bugs EmptyFri Mar 13, 2015 12:23 pm

I found having Auspex on all the time does lots of funny and strange things. When you use it in the tutorial, after you sneak past the dude when you have to throw the cans, look for Jack in the next room using Auspex, he's not there. Then he suddenly appears when you open the door, just poof, there he is. You can't see it without Auspex turned on.

Can you imagine being a modder and having to run through the entire game with Auspex on to see all of the inconsistencies and then fixing them? HAHA, horrrible. No
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MxM
Methuselah
Methuselah
MxM


Posts : 309
Join date : 2014-04-07
Age : 33
Location : Ancona, Italy

Two minor bugs Empty
PostSubject: Re: Two minor bugs   Two minor bugs EmptyFri Mar 13, 2015 8:21 pm

Zer0Morph wrote:
I found having Auspex on all the time does lots of funny and strange things. When you use it in the tutorial, after you sneak past the dude when you have to throw the cans, look for Jack in the next room using Auspex, he's not there. Then he suddenly appears when you open the door, just poof, there he is. You can't see it without Auspex turned on.

Can you imagine being a modder and having to run through the entire game with Auspex on to see all of the inconsistencies and then fixing them? HAHA, horrrible. No
Yes, I get it, it ' ll become frustrating very soon, no problem it's just a minor inconsistence lol!
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Two minor bugs Empty
PostSubject: Re: Two minor bugs   Two minor bugs EmptySat Mar 14, 2015 8:03 am

Zer0Morph wrote:
I found having Auspex on all the time does lots of funny and strange things. When you use it in the tutorial, after you sneak past the dude when you have to throw the cans, look for Jack in the next room using Auspex, he's not there. Then he suddenly appears when you open the door, just poof, there he is. You can't see it without Auspex turned on.

Can you imagine being a modder and having to run through the entire game with Auspex on to see all of the inconsistencies and then fixing them? HAHA, horrrible. No
Searching these things might even be fun. But fixing them... ...a nightmare. affraid
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Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

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PostSubject: Re: Two minor bugs   Two minor bugs EmptySat Mar 14, 2015 12:47 pm

Childe of Malkav wrote:

Searching these things might even be fun. But fixing them... ...a nightmare. affraid

Searching for them while come naturally when you play an Auspex user in TFN 1.4. Because items disappear once you turn it off, you'll want it on for most of the game meaning you're going to see lots of inconsistencies and errors as you play the game.
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

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PostSubject: Re: Two minor bugs   Two minor bugs EmptySat Mar 14, 2015 4:43 pm

Then make sure you post these errors so I can help fixing them, and use the fixes myself. And when something turns up, we must inform Wesp.
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