| Vampire 5th edition pre-alpha | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 3:38 am | |
| Bad Jad! As punishment you don't get to add Wits bonus to your Mental rolls anymore! | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 3:55 am | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 7:09 am | |
| *looks at Draggy and Jad in puzzlement, head tilted to the side*
Thanks for ear scritches, but what was it all about...? | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 1:00 pm | |
| Read the last few posts on the previous page. Things should be clearer then. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 1:37 pm | |
| But what transpired on the last page is exactly what I don't get... | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 3:52 pm | |
| Bastard tried to bite me is what happened. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 6:37 pm | |
| - Dragatus wrote:
- Bastard tried to bite me is what happened.
But why? Such behavior is unacceptable! Maybe give him a blood cookie a la Tremere? | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 8:36 pm | |
| You want me to reward him for bad behaviour? | |
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malak Antediluvian
Posts : 718 Join date : 2014-03-15 Location : off for a week.
| Subject: Re: Vampire 5th edition pre-alpha Mon Jul 17, 2017 9:43 pm | |
| Jad, Amaranth works best if the target is in Torpor already. | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: Vampire 5th edition pre-alpha Tue Jul 18, 2017 2:47 am | |
| I like it when the food's still moving. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: Vampire 5th edition pre-alpha Tue Jul 18, 2017 5:34 am | |
| - Dragatus wrote:
- You want me to reward him for bad behaviour?
Blood *cough* Bond *cough*... @Jad: You don't bite members of the same Pack! Well, unless you challenged them to Monomacy... Maybe we should all perform Vaulderie to strenghten Pack bonds...? | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Tue Jul 18, 2017 6:02 am | |
| I prefer not to resort to such crude methods of control. Especially when there are methods to counter them and you even mention one yourself. | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: Vampire 5th edition pre-alpha Tue Jul 18, 2017 6:13 am | |
| Like, cutting one's self arm off. | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Tue Jul 18, 2017 6:31 am | |
| Not quite what I had in mind, but do go ahead. | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: Vampire 5th edition pre-alpha Tue Jul 18, 2017 7:02 am | |
| https://youtu.be/OIUoUHoPlEs?t=1m56s | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Sat Sep 09, 2017 9:37 pm | |
| White Wolf released an Alpha version of V5 with another playtest scenario. I skimmed the rules and what I've noticed is that they brought back the 9 attributes, polished combat a little, did some changes to compulsions, and added a chapter on Humanity. Provided playable characters are Brujah, Gangrel, and Nosferatu and they're all anarchs.
To get it you'll need to register at https://www.worldofdarkness.com/, but alternative methods can become available if you don't want to give your name away.
There's one premade character who will be perfect for Feral. He's a Gangrel and his name is Zion.
Last edited by Dragatus on Sat Sep 09, 2017 9:47 pm; edited 1 time in total | |
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Karavolos megalomaniac
Posts : 2744 Join date : 2011-12-27
| Subject: Re: Vampire 5th edition pre-alpha Sat Sep 09, 2017 9:43 pm | |
| What's your opinion on it so far? Improvement? | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Sat Sep 09, 2017 9:48 pm | |
| Yes, it does look like an improvement. I like having 9 attributes back, combat system is clearer now, compulsions seem to be a bit more sensible, and there are actual rules for humanity, though I haven't read them yet. That will have to wait for tomorrow. | |
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Karavolos megalomaniac
Posts : 2744 Join date : 2011-12-27
| Subject: Re: Vampire 5th edition pre-alpha Sun Sep 10, 2017 12:15 am | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: Re: Vampire 5th edition pre-alpha Sun Sep 10, 2017 4:35 am | |
| I have failed to find the download. Will explore more later.
Burning Wrath as a 2 point merit. We're fucked. | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: Vampire 5th edition pre-alpha Sun Sep 10, 2017 5:20 am | |
| I am interested in doing one more chronicle for sure! Keep me posted. Gonna register.
EDIT: Zion...? I gave them an earful of constructive criticism last time, but this? | |
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Feral Beyond Caine
Posts : 7617 Join date : 2010-08-15 Age : 40 Location : Poland
| Subject: Re: Vampire 5th edition pre-alpha Sun Sep 10, 2017 5:29 am | |
| OK, I made a profile, but there is nothing downloadable under V5? | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Sun Sep 10, 2017 5:48 am | |
| More detailed changes compared to the pre-alpha: - GENERAL:
- 9 attributes instead of 3. - If you roll two 10s on normal dice you get a critical success. If you roll a 10 on a hunger die you get a messy critical. When you roll any sort of critical you automatically succeed on whatever you tried to do and do so quickly and effectively. - Messy criticals are like normal criticals, except you make a bloody mess of things. Think of it as an extreme version of success at a cost. For example if you try to silence someone before he can call for help you rip his throat out and blood sprays all over the place (and possibly you).
- COMBAT:
- Initiative is now Wits + whatever combat skill you will use in the first round of combat instead of Mental + highest combat skill. - Close combat now uses opposed rolls of Dexterity + Brawl/Melee. Doesn't use Strength, unless you're using "vampire claws" as a weapon in which case you use Strength as your weapon damage bonus. - Grappling is Strength+Brawl. First roll is for grabbing and doesn't do damage. During later rounds it applies damage if you want. - It's clarified that when you use an action for a close combat attack and your opponent rolls higher, you take damage on your own turn. - Dodge rules are a bit poorly written, but seems to work more or less the same as pre-alpha except that if you succeed on dodging you can make a roll for running away. - Ranged combat is Wits/Perception+Firearms, depending on whether you're having a shoot out or sniping. - Throwing is Dexterity+Athletics and if you throw a heavy object it uses your Strength as damage bonus. - Ranged attacks are no longer opposed rolls. Instead you have to get a certain number of successes in order to hit, depending on range and cover. 2 for point blank, 4 for normal range, 6 for long range. -1 if target has no cover, +2 if target has full cover. - There is now a more complete list of weapons. Using a weapon adds it's damage bonus to your damage. Examples are +2 for vampire fangs, +3 for combat knife, and +4 for shotgun. - If you get a critical and your opponent doesn't (or gets a worse critical) you deal damage equal to the full number of successes you rolled.
- HUMANITY:
- Start with 7. - Hierarchy of sin is gone. (Boo!) You lose 1 every time you embrace someone or if the ST judges you did something really evil. - You now start with 3 "touchstones". A touchstone is a person that keeps you human by either being a good example or a link to your past human life. - When a touchstone is destroyed (by either becoming corrupted, dying violently, or having something really horrible happen to them) you lose 2 Humanity if it's not your fault and 3 Humanity if it is your fault. - If a touchstone dies normally you pick a new one related to the previous one and you don't lose any Humanity, but you must roll Composure. It doesn't say what happens if or fail the roll, but I presume you lose Humanity as above. - Humanity 5 and below gives increasing penalties for normal social interaction with humans. - Humanity 0 is wassail, which gives you 5 in all physical stats but you lose control and become and NPC. - Increasing Humanity is really hard and requires you to use no disciplines and drink no human blood for a year. - Alternatively you can increase Humanity by doing good things and gaining another touchstone.
- HUNGER:
- It's clarified that if you have more hunger dice than your dicepool for the action, you roll as many dice as are in your dicepool. - You don't "rouse blood" anymore. Instead you either automatically gain hunger (for example for rising every evening) or you make a "hunger roll" which is a 1d10 roll and if you roll 1, 2, or 3 you get +1 Hunger. - You reduce hunger by 1 if you drink only a little blood from a human, 2 if you drink enough to put the human at risk, and 3 if you drain the human dry. - No more "blood whispers". You now simply lose a turn every time you roll a single 1 on hunger dice. - You don't roll for compulsions anymore, instead they have 5 ranks of severity and you get one that ST chooses and that has a rank equal to your hunger. - Compulsions don't have a limited duration, but instead last as long as you don't reduce your hunger. - If you RP your compulsion well the ST can let you recover 1 Composure. - For each level of hunger there are 3 possible compulsions, one of which is clan specific. You can stack up multiple compulsions. - If you already have all the compulsions for your hunger level you gain +1 Hunger instead of another compulsion. - Clan compulsions seem fitting. The level 5 one always makes you want to kill someone. For Brujah that is whoever has the most different opinions, for Gangrel it's someone you hunt down with your claws and fangs, for Nosferatu it's the most attractive person in the room. - When rolling for Frenzy target number is equal to your Humanity instead of being 6.
- DISCIPLINES:
- All disciplines now require a hunger roll to be activated. - Animalism 1 now combines Animalism 1 & 2 from older editions. - Animalism 2 is now what used to be Animalism 4 in older editions. - Auspex 1 now requires a Perception + Investigation roll to successfully activate, but it also allows you to see in total darkness. - Auspex 2 is now an opposed roll (Perception+Empathy vs Manipulation+Willpower) instead of having to score a certain number of successes. - Auspex 3 allows you to ask the ST 1 question on a normal success and 3 questions on a critical success. - Celerity 1 is Celerity 2 from the pre-alpha test (dodge bullets, no multi attack penalties), except you also double initiative. - Celerity 2 now allows you to climb any surface. - Celerity 3 allows you to add Celerity rating to any Dexterity rolls, but this may be an error. - Dominate seems to work more or less as it always has. - Fortitude is unchanged from the pre-alpha - Obfuscate is also largely the same, but you no longer have to get a specific number of successes when using Obfuscate 3. If you want to use it to impersonate a specific person you instead need Subterfuge 3 and have to spend time studying the person. - Potence is unchanged from the pre-alpha. - Protean seems to be unchanged from previous editions, except for the detail that the damage bonus of claws is now equal to your Strength instead of being +1. - Presence 1 no longer gives different results based on how many successes you roll. It now automatically affects everyone in conversation distance, but it they only have to pay attention to you and listen to what you are saying instead of trusting or liking you. - Presence 2 is likewise no longer based on number of successes. It just works. If you use it on a vampire you force a roll for fear frenzy (rotschreck). It's now Charisma + Intimidation vs Charisma + Willpower. - Presence 3 is now Charisma + Empathy vs Intelligence + Willpower and does not specify a duration.
Overall the changes look good to me, though I'm going to miss the hierarchy of sin. | |
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Dragatus Caine
Posts : 3768 Join date : 2011-12-05
| Subject: Re: Vampire 5th edition pre-alpha Sun Sep 10, 2017 5:51 am | |
| - Jad.3 wrote:
- I have failed to find the download. Will explore more later.
Burning Wrath as a 2 point merit. We're fucked. - Feral wrote:
- OK, I made a profile, but there is nothing downloadable under V5?
It's not under V5. Click your blank avatar in the upper right corner of the screen to open a menu and select "my stream". Then click "inventory" in the page that shows up. | |
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Karavolos megalomaniac
Posts : 2744 Join date : 2011-12-27
| Subject: Re: Vampire 5th edition pre-alpha Sun Sep 10, 2017 10:32 am | |
| - Dragatus wrote:
- - If you roll two 10s on normal dice you get a critical success. If you roll a 10 on a hunger die you get a messy critical.
When you roll any sort of critical you automatically succeed on whatever you tried to do and do so quickly and effectively. Normal dice as in a single 1d10 dice? - Dragatus wrote:
- - Hierarchy of sin is gone. (Boo!) You lose 1 every time you embrace someone or if the ST judges you did something really evil.
Are there at least guidelines or can the ST go wild? - Dragatus wrote:
- - You now start with 3 "touchstones". A touchstone is a person that keeps you human by either being a good example or a link to your past human life.
Damn it.. Touchstones is a thing from Requiem we don't need. - Dragatus wrote:
- - Increasing Humanity is really hard and requires you to use no disciplines and drink no human blood for a year.
What the actual fuck..? Presuming you can't just torpor it out, how in the ever-loving fuck are you going to manage that? You still get hungry every evening right? - Dragatus wrote:
- - Alternatively you can increase Humanity by doing good things and gaining another touchstone.
/Dances in club *+1 Humanity* - Dragatus wrote:
- - You don't "rouse blood" anymore. Instead you either automatically gain hunger (for example for rising every evening) or you make a "hunger roll" which is a 1d10 roll and if you roll 1, 2, or 3 you get +1 Hunger.
- Dragatus wrote:
- Instead you either automatically gain hunger (for example for rising every evening)
Yi what the fuck writers >:V - Dragatus wrote:
- - You don't roll for compulsions anymore, instead they have 5 ranks of severity and you get one that ST chooses and that has a rank equal to your hunger.
Don't you dare fuck that lady though, Mr. Torrie, or your efforts to gain humanity by not feeding for a year goes down the drain. And if you happen to be the kind to rely a lot on your fancy supernatural powers when a compulsion hit then God cannot help you. Welp not terribly happy about some of these changes I have to say. Other things a tad moreso. I'll also add for the record that I won't be joining future chronicles, don't have the time and dislike voice chat. | |
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