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 (Fixed) Mercurio and Humanity

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Claudia
Caine
Caine
Claudia


Posts : 4897
Join date : 2010-01-30
Age : 36
Location : France

(Fixed) Mercurio and Humanity Empty
PostSubject: (Fixed) Mercurio and Humanity   (Fixed) Mercurio and Humanity EmptyMon Nov 01, 2010 1:17 pm

I didn't lose humanity (Humanity 8 ) by being an ass to Mercurio (telling him to suffer because he earned it).
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Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 45
Location : United States

(Fixed) Mercurio and Humanity Empty
PostSubject: Re: (Fixed) Mercurio and Humanity   (Fixed) Mercurio and Humanity EmptyMon Nov 01, 2010 11:23 pm

You lost Humanity for that in CE? Wow I didn't realize that, because I didn't take that out of the dialogue. I'll have to look up that line and see but I didn't realize you lost Humanity for that. I guess it makes sense that a player with Humanity 9 or 10 would suffer a drop, but Humanity 8?
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Claudia
Caine
Caine
Claudia


Posts : 4897
Join date : 2010-01-30
Age : 36
Location : France

(Fixed) Mercurio and Humanity Empty
PostSubject: Re: (Fixed) Mercurio and Humanity   (Fixed) Mercurio and Humanity EmptyTue Nov 02, 2010 6:46 am

No, actually I never played an asshole of a character, so I wanted to give a try.
Yeah, humanity 8+ should lose humanity because it's pure and free mean-ness, like "wasn't necessary"
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Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 45
Location : United States

(Fixed) Mercurio and Humanity Empty
PostSubject: Re: (Fixed) Mercurio and Humanity   (Fixed) Mercurio and Humanity EmptySat Nov 06, 2010 12:35 am

I will keep that in mind when I go through the dialogue files and start assigning Humanity penalties/rewards. For now I wouldn't consider this an issue so I'm going to mark it as fixed.
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(Fixed) Mercurio and Humanity Empty
PostSubject: Re: (Fixed) Mercurio and Humanity   (Fixed) Mercurio and Humanity Empty

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(Fixed) Mercurio and Humanity
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