Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
| Subject: (Fixed) Downtown maledoll Mon Apr 11, 2011 7:47 am | |
| ...is taking it easy. No Masquerade V. for talking to him. No screams, no running. I am somewhat dissapointed in him... | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Fixed) Downtown maledoll Mon Apr 11, 2011 12:30 pm | |
| Damnit Jad, stop finding bugs!! I'll probably need to review all of the CE made Blood Dolls actually, I'll add it to the list of things to do. I don't think I ever set it up so that they freak out and run away with a violation after speaking to them. I'll check it out. Edit: Ok You're right, the female CE Blood Dolls do freak out and run away if you continue messing with them, but don't incur a Masquerade Violation, so I'll change that. The guy CE Blood Dolls don't even care that you're a rotting pile of puss and brush you off, so i'll need to change that too. Meh, more work... | |
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Jad.3 Caine
Posts : 3303 Join date : 2010-09-11 Age : 42 Location : near Prague
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 45 Location : United States
| Subject: Re: (Fixed) Downtown maledoll Mon Apr 25, 2011 10:36 am | |
| I removed all dialogue from the 2 male blood dolls (LA and HW) so this will no longer be a problem. The NPCs are still in their original locations, you just can't talk to them anymore (but you can still feed on them). I did this because of the time it would take to re-write the dialogue and find a voice file that yells and screams "get away from me". I just don't have the time to set that up, or find a voice file that would compliment the current voice actor. | |
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| Subject: Re: (Fixed) Downtown maledoll | |
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