I've played bloodlines to death, and decided to give it another go when I saw this mod. I've played vanilla, and both Tess and Acrimonius' patch and Wesp's mods for the game (Tess' patch is the clear winner for my money).
I'm not finished yet, so my observations are based on a partial playthrough as well as my rummaging around through the files (I was working with Acrimonius on a "save Heather" mod a while back, but we just couldn't get it to feel right - her having the most complicated dialogue in the game didn't help)
Anyway - I like the new clans. Haven't played them all yet, but they all look like they offer somthing different, which is what you want. The original game had normal, Malkavian, and a little bit different playstyle for Tremere and Nosferatu (who can't be seen by mortals unless they're shopkeepers, in a club, remotely related to the plot or just walking down the street while you run along the yellow line in the middle...)
Inspection - I like that this is actually useful now. Hiding the objects rather than just no "sparklies" is a plus.
The blood dolls - nice idea, but pointless in implementation. You can just stand there spamming the same lines over and over until you "roll sevens". (Kind of how the dexterity penalty to armor was pointless in the original game, as dexterity didn't affect combat at all - I would change that to a dodge penalty in TFN).
I know you're kind of "railroaded" as to what you can do (coming from someone who's tried), so I'm happy someone's taking the time to bother with this game at all, when there are so many others with real toolkits and editiors (Neverwinter Nights, Dragon Age, The Witcher, Elder Scrolls)
So a big thanks for all the time and trouble this must have been. I'm going to get back to playing now
Oh, and Jack checking the stats was kind of cool. When I turned on the histories, he didn't like it too much, so I had to write in a snappy comeback about "modders not liking mods"
EDIT: And why hide the auto-renew disciplines button in the gameplay options? Makes managing muliple disciplines a pain.