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 Missing Museum

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Helm
Neonate
Neonate
Helm


Posts : 20
Join date : 2011-08-11

Missing Museum Empty
PostSubject: Missing Museum   Missing Museum EmptySun Aug 21, 2011 4:14 pm

I got the museum quest but no marker on the map, can an Assamite use the sewers or am I screwed? I've tried going back with saves etc but nope still missing after the convo with LaCroix
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Missing Museum Empty
PostSubject: Re: Missing Museum   Missing Museum EmptyTue Aug 23, 2011 7:35 am

How did you end this conversation with LaCroix?
If you have told him, you have to prep for the museum, you must return and announce that you are ready now.
If you got thrown out, you have to return and apologise.

You know that guy. He always must have the last word on any issue. And if he doesn't get it, you can't continue...

- geek
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Helm
Neonate
Neonate
Helm


Posts : 20
Join date : 2011-08-11

Missing Museum Empty
PostSubject: Re: Missing Museum   Missing Museum EmptyTue Aug 23, 2011 7:44 am

I finished it the normal way I'll do it right away I think it is,wasn't thrown out or saying I'll come back later sorry should have mentioned that
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Missing Museum Empty
PostSubject: Re: Missing Museum   Missing Museum EmptyTue Aug 23, 2011 8:15 pm

Hm, in that case, you should have the museum on the taxi map. Open the console and enter: G.Museum_Open
If it returns 0, something went wrong with your dialog file; Then enter: G.Museum_Open 1
Now you should have the museum on the taxi map. In any case, please tell me what happened.

- geek
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Missing Museum Empty
PostSubject: Re: Missing Museum   Missing Museum EmptyTue Aug 23, 2011 8:29 pm

Hi all, can someone please check line 931 of the prince1.dlg. 6th column should read: G.Museum_Open = 1.
My version of TFN is about 1 week pre release, so perhaps something went amiss there before the final packing. I just don't want to upload the whole thing again, only for checking one dlg file. Thanks

- geek
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Helm
Neonate
Neonate
Helm


Posts : 20
Join date : 2011-08-11

Missing Museum Empty
PostSubject: Re: Missing Museum   Missing Museum EmptyWed Aug 24, 2011 5:27 am

Childe of Malkav wrote:
Hm, in that case, you should have the museum on the taxi map. Open the console and enter: G.Museum_Open
If it returns 0, something went wrong with your dialog file; Then enter: G.Museum_Open 1
Now you should have the museum on the taxi map. In any case, please tell me what happened.

- geek

Err yeah about that console command see here hehe
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Missing Museum Empty
PostSubject: Re: Missing Museum   Missing Museum EmptyWed Aug 24, 2011 8:37 am

Seems something is really messed up with your installation. But I don't have any idea, what.

- geek
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Helm
Neonate
Neonate
Helm


Posts : 20
Join date : 2011-08-11

Missing Museum Empty
PostSubject: Re: Missing Museum   Missing Museum EmptyWed Aug 24, 2011 9:38 am

No worries matey thanks for having a go at it. I've got passed it with other characters before so just a one off gremlin
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Missing Museum Empty
PostSubject: Re: Missing Museum   Missing Museum EmptyWed Aug 24, 2011 3:52 pm

Helm wrote:
No worries matey thanks for having a go at it. I've got passed it with other characters before so just a one off gremlin
Ok. Just remember: Whatever you do with that gremlin. Never feed him after midnight!

- geek
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