Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 how self-contained are the mechanics?

View previous topic View next topic Go down 
AuthorMessage
ngppgn
Fledgling
Fledgling


Posts : 15
Join date : 2014-04-04

PostSubject: how self-contained are the mechanics?   Sun Feb 15, 2015 6:39 am

Particularly, the new lockpicking, hacking, and haggling features? Which files should I look at were I wanting to port those to, say, an UP+ version of the game?
Back to top Go down
View user profile
Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5164
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: how self-contained are the mechanics?   Sun Feb 15, 2015 7:16 am

Just about every map, hackfile, and python script...

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
ngppgn
Fledgling
Fledgling


Posts : 15
Join date : 2014-04-04

PostSubject: Re: how self-contained are the mechanics?   Sun Feb 15, 2015 11:00 am

Well, let's break it into pieces... What files are related to the online banking? One would think that maps are not concerned unless new computer habe been added, and not every script affect it, right?
Back to top Go down
View user profile
Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5164
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: how self-contained are the mechanics?   Sun Feb 15, 2015 11:09 am

For the computers, every hackfile and at least all the levelscripts for maps with a haven. Not sure if modifications to the haven maps or vamputil are necessary.

For the pickable boxes you have to edit the maps.

Haggling involves changes in the dialog files mostly.

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: how self-contained are the mechanics?   Mon Feb 16, 2015 3:07 pm

I just responded to a post you made regarding a similar question.

http://camarillaedition.darkbb.com/t2201p15-mechanics-charts#42831

Read that and we can talk about what you need if you're looking to chart it all out.
Back to top Go down
View user profile http://camarillaedition.darkbb.com
Sponsored content




PostSubject: Re: how self-contained are the mechanics?   Today at 2:09 pm

Back to top Go down
 
how self-contained are the mechanics?
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Speed Mechanics Explained + Updated SpeedCalc
» [BREAKDOWN ISSUE] - MECHANICS CONTACT NO.
» Question about Unholy Caster Paly
» Pummel mechanics and some more
» Lets learn a little about MH4U

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: Ask a Question-
Jump to: