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 (Fixed) Humanity Gain/Loss at the same time. (Julius Quest)

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Zer0Morph
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PostSubject: (Fixed) Humanity Gain/Loss at the same time. (Julius Quest)   Mon Dec 20, 2010 1:59 pm

(Repost)
Nezumi wrote:
Here's an odd one:

I went to speak with our little hatter chatter thinblood and went through the motions to send him running, taking the $100 as he left. As the quest updates went through I loss humanity then gained humanity. Not I wonder if perhaps I lost humanity for stealing the guy's money but it seems odd to loose then gain the humanity, why not just stay the same..?


Last edited by Zer0Morph on Mon Dec 20, 2010 2:12 pm; edited 2 times in total
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PostSubject: Re: (Fixed) Humanity Gain/Loss at the same time. (Julius Quest)   Mon Dec 20, 2010 2:03 pm

You were right about that, I went through and fixed alot of issues with the Hatter/Julius quest. This was one of the fixes... now if you mug him of his $100 but let him go, you will gain/lose no Humanity, it evens out. Below is as follows...

Let Julius go, do not mug him - Gain 1 Humanity, Masquerade Violation
Let Julius go, but mug him - No Humanity change, Masquerade Violation
Kill Julius - Lose 1 Humanity, Masquerade Redemption


So regardless of the choices you make, you will suffer some sort of penalty but will gain something in return. Either you gain Humanity, a Masquerade Redemption, or $100.... but on the flipside you will also lose something as well. As the player, the choice is yours... which is what Roleplaying is ALL about... choices. Smile


Last edited by Zer0Morph on Tue Dec 21, 2010 1:03 am; edited 1 time in total
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ThePhilosopher
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PostSubject: Re: (Fixed) Humanity Gain/Loss at the same time. (Julius Quest)   Mon Dec 20, 2010 2:55 pm

Killing Julius gives 1 humanity? wtf
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PostSubject: Re: (Fixed) Humanity Gain/Loss at the same time. (Julius Quest)   Tue Dec 21, 2010 1:03 am

Oops, sorry about that, I corrected it in my previous post, lol.
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ThePhilosopher
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PostSubject: Re: (Fixed) Humanity Gain/Loss at the same time. (Julius Quest)   Tue Dec 21, 2010 12:34 pm

You be drinkin drunk blood, mon
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PostSubject: Re: (Fixed) Humanity Gain/Loss at the same time. (Julius Quest)   Tue Dec 21, 2010 1:49 pm

Apparently... HAHA! clown
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PostSubject: Re: (Fixed) Humanity Gain/Loss at the same time. (Julius Quest)   Today at 10:22 am

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