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 changes in old quests????

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Karavolos
Velvet
Voraxith
aneumann01
Cthulhu
SaulottheGentle
Nachtrae
Sio
PGM1961
Sezneg
Zer0Morph
Feral
Dragatus
Childe of Malkav
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Velvet
Antediluvian
Antediluvian
Velvet


Posts : 506
Join date : 2010-05-24

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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptySun Mar 03, 2013 7:20 am

meanwhile....

oh gosh,
to issue a report
just to inform
that there is nothing to report....

i have stumbled upon other differences between the game i was used to play - vanilla and C.E. - and this one, things not being where i was expecting them, but you already made clear, zer0morph, that that is something yopu elected to do a lot - and probably extensively outlined in your presentation of this Mod - so, as i said, i am going to stop reporting any such inconsistencies....

probably go to the trouble of studying the presentation, to look for those...
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Feral
Beyond Caine
Beyond Caine
Feral


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptySun Mar 03, 2013 7:26 am

Velvet wrote:


you probably would want to know even less that i elected to diablerize that elder, to totally drain him of his blood and prematurely inflicting on him a final death, to avoid getting you blood bound to someone who might be around to take advantage of that hold upon you....

so, please, by all means, enjoy to your heart's delight and content, it is most fullsomelly nutritious and quite free of secondary effects and assorted attachments of the same sort.

Oh, thanks... It was delicious...
*absentmindedly fleshcrafts brows into horns*
*notices*
WTF...!?

Vicissitude Discipline learned
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Velvet
Antediluvian
Antediluvian
Velvet


Posts : 506
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptySun Mar 03, 2013 2:27 pm

cheers bounce
i contributed to your furtherance!!!
i "taught" you a new discipline,
made you more versatile, more powerful, more invulnerable!!!
Razz
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Velvet
Antediluvian
Antediluvian
Velvet


Posts : 506
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptySun Mar 03, 2013 2:34 pm

...
and game balance be damned,
i'm not one to need to be challenged to enjoy the game,
both in combat and other aspects,

recently i discovered by mistake that you can add a 6th discipline to the usual roster of 5 you get with each clan, and decided to make use of that.

and...

well, this is actually in the sequence of the thread, i gave vicissitude to a gangrel, who is not supposed to have it, i gave an extra discipline to the 5 he already had,

but,

it pertains to Camarilla Edition,
of which i am also playing in paralel C.E v?.? (i forget which version of CE i am currently playing...)
where i am playing a Malkavian, of course...

I have a question:
if a Malkavian were to be bestowed upon a 6th discipline, what should it be?
(not that the 5 he already possesses are not enough to make of him a formidable protagonist...)
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Dragatus
Caine
Caine
Dragatus


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptySun Mar 03, 2013 4:17 pm

Domiante would be the most traditional, since for many centuries all the Camarilla Malkavians were running with Dominate instead of Dementation.
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptySun Mar 03, 2013 6:24 pm

Dragatus wrote:
Domiante would be the most traditional, since for many centuries all the Camarilla Malkavians were running with Dominate instead of Dementation.
I'd rather think one of the basic ones like celerity, fortitude, or potence. Because the Malks who have dominate generally don't have dementation.

- geek
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Dragatus
Caine
Caine
Dragatus


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptySun Mar 03, 2013 7:04 pm

That's a good point. Then again Velvet here prefers active disciplines over passive ones.
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Velvet
Antediluvian
Antediluvian
Velvet


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyMon Mar 04, 2013 7:45 am

actually...

dragatus,
dominate is on a par with dementation, mind affecting, ergo redundant,
childe of malkav i am aware of a little bit of their early history (and was not that introduced in the new revamp of Vampire by White Wolf, Vampire: the Requiem?)
so once again childe actually scored, being redundant is not enough, they are actually mutually exclusive,
i was looking for the basic ones indeed,
because, dragatus, once again,
dementate, quintessential discipline of malkavians, is already targeted, i don't need two targeted ones.
the first time i made such a question was because the quintessential discipline was NOT targeted.
malkavian's already is.

and childe hit dead on,
i chose fortitude,
a malkavian as is is....

gods the right words!!!
super heros
super strength means
but is not enough
you also have to be invulnerable,

tanks know that,
balance between
weapon and armor...

malkavians have super strenght,
i felt the need for fortitude to make them more invulnerable....
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Claudia
Caine
Caine
Claudia


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyMon Mar 04, 2013 7:55 am

It's either Dominate or Dementation. Having both is useless, since it's the same.

I think dementation is a mistake actually, as in "why give the malkavian a crazy tool when you can give him a normal tool and he'll do crazy things with it anyway". I don't like the "let's look crazy" idea. Using the usual dominate can give much interesting results than troll-discipline "for the lulz because malks are special and they need special disciplines, worlds, powers, insight". Ugh.
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Sezneg
Neonate
Neonate



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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyMon Mar 04, 2013 2:15 pm

Claudia wrote:
It's either Dominate or Dementation. Having both is useless, since it's the same.

I think dementation is a mistake actually, as in "why give the malkavian a crazy tool when you can give him a normal tool and he'll do crazy things with it anyway". I don't like the "let's look crazy" idea. Using the usual dominate can give much interesting results than troll-discipline "for the lulz because malks are special and they need special disciplines, worlds, powers, insight". Ugh.

oWOD of darkness is less about subtlety than nWOD, and so Dementation trades some subtlety for flavor.

In a tabletop setting there are a lot of interesting differences between the two disciplines that a storyteller can play with. Remember that a target of dominate is going to do as they are commanded in the best way they know how, where as someone targeted by dementation is going to do what they do outside of their ordinary behavior... a good storyteller could make that quite interesting indeed!

In bloodlines, alas they are pretty much copies of eachother. Videogames are just too limited a format for some things you can pull off on tabletop.
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Velvet
Antediluvian
Antediluvian
Velvet


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyTue Mar 05, 2013 6:46 am

Caludia,
just as a very limited example,
you find in
Mircea Eliade,
to me the foremost historian of religion,
and in particular one of his books,
Myths, Dreams, and Mysteries,
he almost outright stating that,
in Native Siberian cultures,
the mental illness schyzophrenia
is equated with
an avocation, no, a calling, a Calling, in both senses of the word,
to Shamanism, their priesthood.
their hallucinations equated with gods' inspired visions
of various natures,
prophetic, and, also, yes, insightful

i find it wondrous that white wolf in WoD and in particular VtM
is paying hommage to that.

plus,
i have read in some psychiatry, no, psychology, books, that,
people afflicted with mental illnesses
work to render those who surround them
afflicted with mental illnesses as well.

that i also find it wondrous,
that the creative team behind all that
was aware of that,
and thus donated the "crazy" clan in VtM, Malkavians,
with a discipline that renders those around them crazy, to wit, Dementation.

in short,
i applaud in White Wolf, WoD, and VtM - and most specially in Bloodlines,
what you demean,
and, as for above mentioned,
what i think to be
good reasons.

of course, you are entitled to disagree
for a long time now my view of what is the ideal outcome of any argument is, "we agree to disagree"
except,
you would do well to bring into this argument
a little more, a little better, than,
a superficial outlook imbued with a derogatory derisive tone.

which i know it is something you can very well do,
we have argued before,
and you brought into those arguments
a plethora of, well, arguments,
which showed you to be, however lay girl you might be (and it only goes for the better, amateur researcher) a learned scholar on the subjects you comment upon

as it is, your supericial argument and derisive and derogatory tone
bespeak of a... pet peeve, against all things crazy, bringing this even to this, a video game and a forum about it...
which to me is quite relevant,
because,
it is my assertion that,
it is in such instances where you can either become anonymous by giving yourself pseudonyms (and the ones you choose are already insightful) and well all sorts of distances between your "real" you and the you you bring here, and more especially where you can don masks, above mentioned pseudonyms and the characters you choose to play....

you know what?
as i implied in correspondence with Zer0morph...
i didn't call him demiurge for nothing,
demiurge means creator of worlds,
as in,
in the genesis,
god created earth,
i say he created a world,
a fictional, virtual world, for sure,
but a world that is for ours
as,
say,
greece is for olympos, abode of the gods,
we are like gods in a celestial plain
and the universe of a computer game is like earth,
and the characters we play there
are like,
gods, imaterial, in their celestial planes,
when coming to earth to interact with the material world and mere humans
don a flesh and blood puppet,
their incarnate persona,
their avatar

i consider the characters i play in these games
my avatars in those created worlds.



all this to say that,
in my view,
it it in this games, the choices you make, character clans, plot turns you choose when confronted with many chices,

and most especially here,
a forum about a game,
so many ways to distance yourself from your supposed real you
that you reveal yourself more,
that you show more clearly
who you REALLY TRULLY are.

and,

on the derisive derogatory tone you adressed the crazies in this game,
well,
i a nutshell,

all too often the worse homophobes are secret / closet homosexuals, taught by their education to hate homosexuals, however aware of it or not, knowing themselves homosexuals, forced by their education to hate themselves, because they were taught to hate that which they are, and it is that self hatred that they project on others that makes them the most hate-ful - not hateful as something to hate, i guess the usual meaning of the word, but full of hate for that which they hate.
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Velvet
Antediluvian
Antediluvian
Velvet


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyTue Mar 05, 2013 7:01 am

sezneg,

one of my greatest regrets,
in the sense of
things i haven't done and think it impossible to have a chance to do in the future is,
while i did play PnP (not table top, do you mean PnP without knowing? tabletop is table games, those board games where there is a board in a table and you move pieces, i guess you also could call card games, like VtES, but it does not do justice, in PnP white wolf games storyteller is their version of AD&D dungeon master, and storyteller mode the way to play it... but i diggress) Vampire, actually dark age vampire

is that i never got to play a malkavian character in any white wolf WoD vampire....

so, i am left with the paultry compensation (do you understand the meaning of the word compensation in this context?) of playing them in this video game....

but, as it is, i would say this video game ROCKS!

it very well captures... what a video game could try to capture of a PnP RPG....

btw
i don't know if you are aware
not only characters of the PnP universe make their cameos here,
somethings that happen in bloodlines became canonical,
were included in the PnP universe
and even brought about reforms there....

the next thing i am going to say is a vague recollection, most probably wrong,
but....

the emphasis of Bloodlines on The Final Nights was so influential that

the whole Vampire franchise of WoD in white wolf
got a complete revamp, make over,

and is now called
Vampire: The Requiem,
requiem being of course a chant for someone (or something) that has died...

so,
yup,
even if PnP is, well, paragon,

don't sell this "mere" video game short,
it is very good and it was very influential
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Velvet
Antediluvian
Antediluvian
Velvet


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyTue Mar 05, 2013 7:04 am

and on that subject,

claudia,
is
the roleplaying area in this forum
a way to try to bring a more PnP flavor to the game bloodlines?
are you through a forum trying to play a sort of a PnP version of the video ggame?

if so, could i join?

and play a malkavian?

thouhg,
gods,
i am aware
horrible timing to make these questions,

after what i just told you before...

i guess you are the big cahout there,
aren't you?
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Claudia
Caine
Caine
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyTue Mar 05, 2013 7:39 am

God, TLDR the first one, I just don't understand what you want to say. Ever tried making sentences with punctuation and prepositions ?

No, the RP section in the forum is a campaign I'm running. It has very little to do with Bloodlines, its story, its context nor its characters, with the exception of some hints. I'm running it for people who played the game and didn't know about PnP, but also for people who played both and wished to see how I tell the story.

You could join if you spoke English and could make a clear discourse of what your character says and what your character does, but I don't understand a WORD of yours most of the time. I can't have you as a player in that case simply because you can't communicate like a normal person.
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Velvet
Antediluvian
Antediluvian
Velvet


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyWed Mar 06, 2013 6:57 am

on one hand, i do understand what you mean, and, since you are the ring leader of that particular arena, i will respect your injunction.

i might lurk around down there, have a see through at what is going on,
but will forego particiupating.

on the other hand....
my discourse to me is as uncomprehensible as the discourse of the malkavian players in the game bloodlines, so to me that very uncomprehensibility would make of me a perfect malkavian player to join in your role play...

anyway, thanks for correcting me on this issue, that despite your role play are appearing in a forum mostly dedicated to the game bloodlines, it has little to do with it....

and, even if you keep me from participating in it,
i will commend your most laudable eandeavor,
Quote :
I'm running it for people who played the game and didn't know about PnP, but also for people who played both and wished to see how I tell the story.

its a most praiseworthy quest

and i am sure you make an exquisite story teller.... in this context...
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Claudia
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyWed Mar 06, 2013 7:35 am

Crazy talk doesn't make a good Malkavian. Malkavians can be as lucid looking and talking as the regular person, they're not about random talk and trolls, that's just a minority. They are clinically insane, but they aren't goofies. Ever watched Criminal minds ? They don't bable, they don't prophet. I want the malkavian characters to be as clear in their talk as the regular person, but "something's off". And you can't express yourself, so how could you possibly express what a character does, what he thinks, what he wishes for, and how he uses his abilities ? You don't understand "insane". Look at Kara playing Fred :p
Want a true Malkavian ? Therese Voerman is THE Malkavian. She's perfectly sane-looking and acting, but.. something's wrong. Malkies aren't about seeming uncomprehensible, they're about filters.
And playing a Malkavian requires you, player, to be very clear with what you want, what you do, and how you wish your character to see its surroundings
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Velvet
Antediluvian
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Velvet


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyThu Mar 07, 2013 8:44 am

claudia,

i thought it would take a long time to ponder an adequate answer to your comment,
but,
the answer came to me soon after yes in the mode of a malkavian insight.

i am sorry and affraid to say that our mutual incomprehension - OUR, between you and me, notice that everyone else seems to understand me just fine, even Feral has been claiming so, and my relationship with zer0morph could only come from a deep mutual understanding - is due indeed to the most unbridgeable difference there can be in the way, between, two people understanding each other, being able to comunicate with each other - to wit, a difference in paradigm.

to make it simple, we inhabit different paradigms, ergo YOU will never be able to understand me.

yup i will not hesitate to proclaim that my relativism runs so deep and wide that i can recognize that another person inhabits a different paradigm from me, and yet i can place myself in the other person's shoes, accrooss that divide, and see the world through her eyes, even accross that continetal divide.

briefly put:



to you, being a malkavian equals being a psychopath.

to me, being a malkavian equals being a psychotic



therese voerman was the key, in your argument
she is textbook psycopath.

while everything that i have said, down to saying it in a way that is uncompreensible to you, and my ideas on malkavians, are coherent with... psychosis.

if you know psychologyy 101 you know i am right.

if you know psychosis you will have to agree with me, i speak psychotiic, deffend malkavians are psychotic.

while your view on malkavians, and your bow figure quintessential example therese voerman...
you have to agree, she is psychopath,
your view of malkavians should be psycopaths....
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Velvet
Antediluvian
Antediluvian
Velvet


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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyFri Mar 08, 2013 7:51 am

in light of that...

well it's mutual,

you don't want a psychotic malkavian player raining on your parade,

i don't want a psychopath storyteller conducting my destiny...

nor do i care that much to delve too deep on how kara is playing fred
(though it struck curiosity
player playing character?)

though i might still take a gander at it,
lurk around....
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Claudia
Caine
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyFri Mar 08, 2013 8:44 am

Therese is not psychotic, nor psychopath. Don't use words if you do not not what they mean, as you obviously lack the academic background to it. Therese has control issues, that's her pathology. She's not a psychopath at all. I've met psuychopaths, true ones, and Therese just ain't.



"to you, being a malkavian equals being a psychopath."
"to me, being a malkavian equals being a psychotic"

Both of these statements are wrong. Here are three pieces for you to read, maybe you'll get it there. Because you are a Fishmalk. You're not a fishmalk player, you're a fishmalk YOURSELF. Which makes me question your hability to portray a character. It's not you, i's a character. This is why I wrote "Kara's portraying of Fred". It's not Kara who's on his bike, being told "I thought you were dead?", it's Fred. And Kara controls Fred. But he is NOT Fred. Get it ?

http://home.earthlink.net/~esasmor/blacklight/malk.htm
http://home.earthlink.net/~esasmor/blacklight/malk2.htm
http://browse.deviantart.com/art/Malkavian-Roleplaying-Guide-307326415

changes in old quests???? - Page 2 208615_350934825013037_1375442859_n




Maybe they understand you, I do sometimes but it takes way too much damn effort. You're just making believe you're crazy, for the lulz, because "you're speshul". You just don't want to learn communication skills, such as making SENTENCES, with DOTS and punctuation. Using prepositions, using suited vocabulary. You know, like any kid in first grade does ?!
All languages have it, even Japanese. Dude, English is my THIRD language, after French and Spanish (it's even my fourth if you consider I spoke Latin before learning English).
You don't have any excuse not to use them.
It pains my
eyes to

read

something that's presented
like this to

convey
somesort of
failed message

communicated

with


nothing to say
because its just words

to fill space




This is unnacceptable for us, trying to read and understand your messages, for those who still try, considering that most of us are NOT native English speakers. Make a fucking effort, will you ?!


Dude, the role of the StoryTeller IS to conduct your character's destiny ! That's the GOAL of all Pen and Paper games, it's the mere concept, it's the core basis. Duh.


I'm not the only one not even trying to understand you anymore. I rely on my awesome ability to read in diagonal to get a glimpse of what you're trying to say, just with a word or two here and there, and getting rid of the bullshit. Others ? They just don't have the balls, the patience or the will to tell it to you in your face. I dare because I don't have a reputation to upheld. I don't care if you hate me.


Oh and god damn it, use the fucking EDIT button insead of multiple posting like you do every. Single. Time.


Now, don't talk back to me until you've made your reseach, you've grown, and you've learnt some basic typing skills.


(others can do whatever they want, I don't care, it's their choice, their time and everything, but for me you're just a waste of data)
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Jad.3
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyFri Mar 08, 2013 3:43 pm

I hate to say it, but the ugly lady has a point. IE I don't read your posts.

And I'm tempted to try her way of p&p. I may have objections... well she could always kill me if she wanted Smile
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Claudia
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyFri Mar 08, 2013 4:16 pm

Well I may have exaggerated a little about character's destiny. As a st I leave choices and warn of some obvious consequences to the character, as well as the fact that some things will happen if the characters don't find out about it, but my vision of the RP is each person controls their character and his choices and the ST controls everything else, including npc plots (they're not passive and they will do certain things. They are all centers to their own stories, and we're just witnessing the story from the PCs)
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyFri Mar 08, 2013 4:24 pm

Smells like a blood cookie Wink
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Feral
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyFri Mar 08, 2013 7:37 pm

Jad.3 wrote:
Smells like a blood cookie Wink

*sniffs the air*

I feel nothing... Crying or Very sad

But as far as understanding Velvet goes... She writes as in poetry: bloody hard to get what it is about, but sometimes worth it. Sometimes.
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Karavolos
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptyFri Mar 08, 2013 9:36 pm

I cba unless it's directly addressing me, but I go by the "each to their own" mindset and remains indifferent as a result.
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Jad.3
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PostSubject: Re: changes in old quests????   changes in old quests???? - Page 2 EmptySat Mar 09, 2013 6:02 am

Feral wrote:
Jad.3 wrote:
Smells like a blood cookie Wink

*sniffs the air*

I feel nothing... Crying or Very sad
That's because I may be closer to Malks than I would admit Very Happy
...or maybe just delusional Shocked
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» New and Excluusive Quests???
» General quests - Encounters

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